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FinsViking

This is a modpack built strictly for the dedicated server FinsViking.

CHANGELOG

1.1.4 •Azumatt-AzuCraftyBoxes-1.8.12/13 - Fix issues with EpicLoot enchant table not consuming things from Backpacks. - Fix issues with KG ItemDrawers contents not being seen in the enchanting table of EpicLoot. - Fix items possibly being lost when using Shift+E to fill smelters/fireplaces/shield generators/turrets on dedicated servers. - Make turrets have a server-side capacity check, which can prevent possible overfilling on dedicated servers. - Fix Shift+E on smelters prioritizing chest contents over player inventory. If you have tin in your inventory and copper in a nearby chest, tin now loads first instead of copper. Accomplished by sorting the ordering the conversion loop. - Fix shield generators ignoring player inventory on normal E press, pulling from containers instead. - Fix turret not bulk-filling from player inventory. - Performance: Optimize crafting requirement checks for requireOnlyOneIngredient recipes. Skip unknown materials early, break out of loops as soon as enough items are found, and skip container queries entirely when inventory has enough. - Hoping this optimization and checks help other mods that might touch similar code.

1.1.3 •Azumatt-AzuCraftyBoxes-1.8.13 - Fix items possibly being lost when using Shift+E to fill smelters/fireplaces/shield generators/turrets on dedicated servers. - Make turrets have a server-side capacity check, which can prevent possible overfilling on dedicated servers. - Fix Shift+E on smelters prioritizing chest contents over player inventory. If you have tin in your inventory and copper in a nearby chest, tin now loads first instead of copper. Accomplished by sorting the ordering the conversion loop. - Fix shield generators ignoring player inventory on normal E press, pulling from containers instead. - Fix turret not bulk-filling from player inventory. - Performance: Optimize crafting requirement checks for requireOnlyOneIngredient recipes. Skip unknown materials early, break out of loops as soon as enough items are found, and skip container queries entirely when inventory has enough. Hoping this optimization and checks help other mods that might touch similar code.

1.1.2

 • Added OdinPlus-CraftyCartsRemake-3.1.12

1.1.1

 •shudnal-ExtraSlots-1.1.7
 - patch 0.221.10
 •added MSchmoecker-StartupHotfix-0.1.0

1.1.0 - Intial release