ValheimModding-Jotunn-2.29.1
-Fixed ZoneLocation radii and clear area not being synced from prefab's location component (thx warp)
-Fixed SoftReference location proxy spawning of inactive prefabs causing duplicate objects (thx warp)
-Fixed minimap texture missmatch for map drawing (thx MidnightsFX)
-Fixed network version lookup for future game versions
1.1.16
shudnal-ExtraSlots-1.1.17 & 1.1.18
-improved items in extra slots from being lost of moved into a grave on death in certain scenarios.
-new config "Custom slot items can use regular equipment slots", disabled by default. Custom items go into custom slots only by default.
BlackViking-TopMining-420.2.2
-no changelog was attached to the update.
1.1.15
shudnal-ExtraSlots-1.1.16
-fixed compatibility with balrond_Runeforging and potentially other mods changing inventory items visuals
-minor optimizations
1.1.14
Smoothbrain-Network-1.0.2
-Removed from modpack
shudnal-ExtraSlots-1.1.15
-fixed lost compatibility with PlantEasily overriding gamepad input
Somni-BetterNetworking_Valheim-2.3.3
-Added back to modpack
1.1.13
shudnal-ExtraSlots-1.1.13/1.1.14
-fixed custom item lists in several configs not applied initially if set up with prefab names
-minor optimizations here and there
-fixed on death issue and upgraded code for extra utility slots
Azumatt-Azus_UnOfficial_ConfigManager-18.4.4
-Added to modpack
Smoothbrain-Network-1.0.2
-Added to modpack
Somni-BetterNetworking_Valheim-2.3.3
-Removed from modpack
1.1.12
Added back OdinPlus-CraftyCartsRemake-3.1.12
-This was an error made on my part by exluding this from the pack on recent updates. Lesson has been learned. Thank you for your patience with me on this.
1.1.11
shudnal-ExtraSlots-1.1.12
-fixed rare issue with this mod allowing adding to an extra slot an item that was declined by another mod
Added Valkyrie_Mods-Valkyrie_Death_Messages-0.4.1
Added ValheimModding-Jotunn-2.29.0
1.1.10
Azumatt-AzuCraftyBoxes-1.8.14
- Fix issues with EpicLoot enchant table not consuming things from Backpacks. Again :D
1.1.9
shudnal-ExtraSlots-1.1.11
-hotbar visibility for quick, ammo, and food slots is now server-synced
Azumatt-Recycle_N_Reclaim-1.4.0
- Fix inventory hitching every 2-4 seconds when the inventory was open and you have a lot of items to recycle.
- Fix EpicLoot enchanted items being unrecyclable when AllowRecyclingUnknownRecipes is off, even if the enchant material
recipe is known.
- Fix ArgumentOutOfRangeException crash when recycling items with nested Jewelcrafting gem boxes.
- Add recycle yield preview to item tooltips (toggle: ShowRecycleYieldInTooltip).
- Add undo for the last Reclaim tab recycle within a configurable grace period (UndoRecycleKeybind defaults to Ctrl+Z,
UndoRecycleGracePeriodSeconds defaults to 20s).
- Add per-item/per-group recycle rate overrides via recycleRates in the YAML config.
- Performance changes:
Recipe lookups are now cached at world load.
Reclaim tab list no longer rebuilds when inventory changes are cosmetic (item repositioning only).
- Update README to match current mod configs
1.1.8
shudnal-ExtraSlots-1.1.10
- fixed hotkeys issues, final optimizations
1.1.7
RustyMods-UsefulPaths-1.0.9
- added TerrainHoe API
- lowered pavement threshold for compatibility with modded Terrain modifications
shudnal-ExtraSlots-1.1.8/9
- fixed ZenBeehive compat
- minor fixes
- minor optimizations to hotkey usage and similar hotkey prevention
1.1.6
Added JereKuusela-Item_Stand_All_Items-1.25.0
1.1.5
Azumatt-AzuAutoStore-3.0.14
- Fix all nearby chests lighting up / glowing when you quickstack even if nothing was actually stored into them (multiplayer
regression from 3.0.12).
- Fix other players being disrupted when someone nearby quickstacks (ownership was being claimed before checking if a chest
was already in use, could cause it to be stuck open).
- Fix chests occasionally getting stuck open and becoming uninteractable when the ground auto-pickup (suction) tried to store
into a chest another player had open at that moment.
- Stacking is now fully synchronous, all containers are processed in one frame instead of spread across multiple frames,
eliminating a class of race conditions.
- When MultiUserChest (MUC) is installed, ownership is no longer claimed at all during stacking it falls back to MUC's own
concurrency system, preventing conflicts.
- During a hotkey store, the container is briefly marked as in-use and broadcast to other clients, so two players stacking
simultaneously can no longer write to the same chest at the same time.
1.1.4
Azumatt-AzuCraftyBoxes-1.8.12/13
- Fix issues with EpicLoot enchant table not consuming things from Backpacks.
- Fix issues with KG ItemDrawers contents not being seen in the enchanting table of EpicLoot.
- Fix items possibly being lost when using Shift+E to fill smelters/fireplaces/shield generators/turrets on dedicated servers.
- Make turrets have a server-side capacity check, which can prevent possible overfilling on dedicated servers.
- Fix Shift+E on smelters prioritizing chest contents over player inventory. If you have tin in your inventory and copper
in a nearby chest, tin now loads first instead of copper. Accomplished by sorting the ordering the conversion loop.
- Fix shield generators ignoring player inventory on normal E press, pulling from containers instead.
- Fix turret not bulk-filling from player inventory.
- Performance: Optimize crafting requirement checks for requireOnlyOneIngredient recipes. Skip unknown materials early,
break out of loops as soon as enough items are found, and skip container queries entirely when inventory has enough.
- Hoping this optimization and checks help other mods that might touch similar code.
1.1.3
Azumatt-AzuCraftyBoxes-1.8.13
- Fix items possibly being lost when using Shift+E to fill smelters/fireplaces/shield generators/turrets on dedicated servers.
- Make turrets have a server-side capacity check, which can prevent possible overfilling on dedicated servers.
- Fix Shift+E on smelters prioritizing chest contents over player inventory. If you have tin in your inventory and copper
in a nearby chest, tin now loads first instead of copper. Accomplished by sorting the ordering the conversion loop.
- Fix shield generators ignoring player inventory on normal E press, pulling from containers instead.
- Fix turret not bulk-filling from player inventory.
- Performance: Optimize crafting requirement checks for requireOnlyOneIngredient recipes. Skip unknown materials early,
break out of loops as soon as enough items are found, and skip container queries entirely when inventory has enough.
Hoping this optimization and checks help other mods that might touch similar code.
1.1.2
Added OdinPlus-CraftyCartsRemake-3.1.12
1.1.1
shudnal-ExtraSlots-1.1.7
- patch 0.221.10
added MSchmoecker-StartupHotfix-0.1.0
1.1.0
- Initial release