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FinsViking

This is a modpack built strictly for the dedicated server FinsViking.

CHANGELOG

1.1.10

 •Azumatt-AzuCraftyBoxes-1.8.14
 - Fix issues with EpicLoot enchant table not consuming things from Backpacks. Again :D

1.1.9

 •shudnal-ExtraSlots-1.1.11
 -hotbar visibility for quick, ammo, and food slots is now server-synced
 •Azumatt-Recycle_N_Reclaim-1.4.0
 - Fix inventory hitching every 2-4 seconds when the inventory was open and you have a lot of items to recycle. 
 - Fix EpicLoot enchanted items being unrecyclable when AllowRecyclingUnknownRecipes is off, even if the enchant material 
 recipe is known.
 - Fix ArgumentOutOfRangeException crash when recycling items with nested Jewelcrafting gem boxes. 
 - Add recycle yield preview to item tooltips (toggle: ShowRecycleYieldInTooltip).
 - Add undo for the last Reclaim tab recycle within a configurable grace period (UndoRecycleKeybind defaults to Ctrl+Z, 
 UndoRecycleGracePeriodSeconds defaults to 20s). 
 - Add per-item/per-group recycle rate overrides via recycleRates in the YAML config. 
 - Performance changes:
	Recipe lookups are now cached at world load.
	Reclaim tab list no longer rebuilds when inventory changes are cosmetic (item repositioning only).
 - Update README to match current mod configs

1.1.8

 •shudnal-ExtraSlots-1.1.10
 - fixed hotkeys issues, final optimizations

1.1.7

 •RustyMods-UsefulPaths-1.0.9
 - added TerrainHoe API
 - lowered pavement threshold for compatibility with modded Terrain modifications
 •shudnal-ExtraSlots-1.1.8/9
 - fixed ZenBeehive compat
 - minor fixes
 - minor optimizations to hotkey usage and similar hotkey prevention

1.1.6

•Added JereKuusela-Item_Stand_All_Items-1.25.0

1.1.5

 •Azumatt-AzuAutoStore-3.0.14
 - Fix all nearby chests lighting up / glowing when you quickstack even if nothing was actually stored into them (multiplayer 
 regression from 3.0.12).
 - Fix other players being disrupted when someone nearby quickstacks (ownership was being claimed before checking if a chest
 was already in use, could cause it to be stuck open).
 - Fix chests occasionally getting stuck open and becoming uninteractable when the ground auto-pickup (suction) tried to store
 into a chest another player had open at that moment.
 - Stacking is now fully synchronous, all containers are processed in one frame instead of spread across multiple frames, 
 eliminating a class of race conditions.
 - When MultiUserChest (MUC) is installed, ownership is no longer claimed at all during stacking it falls back to MUC's own 
 concurrency system, preventing conflicts.
 - During a hotkey store, the container is briefly marked as in-use and broadcast to other clients, so two players stacking
 simultaneously can no longer write to the same chest at the same time.

1.1.4

 •Azumatt-AzuCraftyBoxes-1.8.12/13
 - Fix issues with EpicLoot enchant table not consuming things from Backpacks.
 - Fix issues with KG ItemDrawers contents not being seen in the enchanting table of EpicLoot.
 - Fix items possibly being lost when using Shift+E to fill smelters/fireplaces/shield generators/turrets on dedicated servers.
 - Make turrets have a server-side capacity check, which can prevent possible overfilling on dedicated servers. 
 - Fix Shift+E on smelters prioritizing chest contents over player inventory. If you have tin in your inventory and copper
 in a nearby chest, tin now loads first instead of copper. Accomplished by sorting the ordering the conversion loop.
 - Fix shield generators ignoring player inventory on normal E press, pulling from containers instead. 
 - Fix turret not bulk-filling from player inventory. 
 - Performance: Optimize crafting requirement checks for requireOnlyOneIngredient recipes. Skip unknown materials early,
 break out of loops as soon as enough items are found, and skip container queries entirely when inventory has enough. 
 - Hoping this optimization and checks help other mods that might touch similar code.

1.1.3

 •Azumatt-AzuCraftyBoxes-1.8.13
 - Fix items possibly being lost when using Shift+E to fill smelters/fireplaces/shield generators/turrets on dedicated servers.
 - Make turrets have a server-side capacity check, which can prevent possible overfilling on dedicated servers. 
 - Fix Shift+E on smelters prioritizing chest contents over player inventory. If you have tin in your inventory and copper
 in a nearby chest, tin now loads first instead of copper. Accomplished by sorting the ordering the conversion loop.
 - Fix shield generators ignoring player inventory on normal E press, pulling from containers instead. 
 - Fix turret not bulk-filling from player inventory. 
 - Performance: Optimize crafting requirement checks for requireOnlyOneIngredient recipes. Skip unknown materials early,
 break out of loops as soon as enough items are found, and skip container queries entirely when inventory has enough. 
 Hoping this optimization and checks help other mods that might touch similar code.

1.1.2

 • Added OdinPlus-CraftyCartsRemake-3.1.12

1.1.1

 •shudnal-ExtraSlots-1.1.7
 - patch 0.221.10
 •added MSchmoecker-StartupHotfix-0.1.0

1.1.0 - Intial release