Changelog
1.2.1
- Re-audited weapon recommendations against Valheim 1.0.17.
- Added compatible non-equipable and consumable ammunition to the candidate pool.
- Added the primary attack's current-health damage multipliers.
- Corrected displayed resource costs for projectile attacks that charge per burst.
- Reserved recommendation slots for the strongest meaningful weakness match and a ranged option when available.
- Clarified that ranking compares damage per connected primary hit rather than total projectile volleys or DPS.
1.2.0
- Audited weapon recommendations against the current Valheim 1.0 combat implementation.
- Rankings now include the primary attack multiplier, the character's current weapon skill, and target resistances.
- Neutral weapons are no longer discarded merely because a weaker weapon matches a vulnerability.
- Added current stamina, Eitr, health, full-draw, and reload information when applicable.
- Clarified that the comparison is expected primary-hit damage rather than a complete DPS simulation.
1.1.0
- Added a dedicated Bosses category above the biome list.
- Added automatic recovery of the character's existing per-creature kill history from Valheim.
- Previously defeated creatures become studied without requiring another kill when Valheim has a recorded count for them.
1.0.2
- Changed the default bestiary shortcut from B to F7 to reduce conflicts with other mods.
- Added a one-time migration that moves the old untouched B binding to F7 while preserving other custom shortcuts.
1.0.1
- Replaced the Brazilian Portuguese showcase image with an English screenshot for the international package page.
- Changed the README image URL to a new English asset so GitHub and Thunderstore do not retain the old cached screenshot.
- Fixed the MIT License link for the Thunderstore README.
1.0.0
- First public release as HearthCodex.
- Added a progressive bestiary opened with B by default.
- Added observation discovery, Vegvisir boss discovery, and credited-kill study progress.
- Added biome and knowledge filters, search, localized creature data, drops, weak spots, and resistances.
- Added weapon recommendations based on known recipes, creature modifiers, and varied weapon families.
- Added trophy-first creature portraits with a safe rendered fallback.
- Added per-character persistence and multiplayer kill-credit support.
- Added English, Brazilian Portuguese, and European Portuguese localization.
- Preserved progress created during Creature Codex development builds.
Development history
- Built biome evidence from world spawns, fixed locations, dungeon rooms, trigger spawners, spawn areas, and boss altars.
- Added compatibility guards for malformed or incomplete modded content.
- Added bounded portrait caching and isolated catalogue source failures.
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