Valheim
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Beyond

Experimental solo/co-op challenge dungeons for PathOfValheiman. 0.24.4 fixes: destroyed-menu cleanup no longer retries every frame; bank explanations use the shared small italic style; Floor16 has buried crystal outcrops and landmark clusters. Sanitized monster summon shots use a direct projectile instead of a null attack, with registered/validated network prefabs. Retains Floor15 clusters and localized shop tooltips. Payment, rewards and cheat-provenance rules are unchanged. 0.24.2 integrates the reviewed Blender-authored Void Eidolon boss: connected weighted anatomy, grown obsidian armor, suspended violet core and original1024px base-color/normal/roughness/occlusion/emission maps. All three developer-spawnable creatures also gain the previously prepared eased motion, dark wisps, volumetric slashes/projectiles/contact bursts and extended attack ranges. The hunter/caster retain their0.21.4 art; this release adds no further redesign to them. Five boss attacks and finite summons remain. Native art, live deformation, smoke, effects, defense, performance and multiplayer require owner testing.

Retains the committed current native menu/commerce, F8/ESC/input repair, independent inventory, portable character progress/bank, named-only Beyond enemy loot and durable split-payment/reward recovery. Also includes0.23.2 item-origin evidence for newly authorized acquisitions; existing explicit cheat flags, devcommand items and unknown old items are not cleared. Completed P36 is now included: walk while browsing with menu-only mouse input, hide the separate PoV equipment/portrait sheet, show flat item-only reward lists without scrolling, and use smaller italic explanations. F8/ESC/Close, independently toggled inventory and stone opening requirements remain. Every peer needs matching0.24.4/RPCv15. Use a copied full-pack development profile and copied/new saves.

Void creature test commands

Enable console/devcommands and spawn one at a time in the copied test world:

devcommands
spawn Beyond_VoidEidolon 1
spawn Beyond_Riftstalker 1
spawn Beyond_HollowCantor 1

These are independent test entities with no item drops, coins, progression or automatic floor placement. Test the boss first: continuous shoulders/hips/elbows while walking and attacking, violet core/blade glow, smoke, sweep/fractures/pulse/advance and bounded add summons. Then inspect the hunter's twin heads and caster's projectiles/contact bursts. Registration should log Void spawn registry: 3/3 ready and the boss skin should log13654 triangles/14 joints plus actual native shader/map support. Compilation and offline Blender checks do not prove native compatibility. Kill test entities afterward; the boss removes only its own summoned children.

Open the menu and enter

Default F8, configurable near the top of BepInEx/config/brom8.beyond.cfg under [00 - Interface] MenuShortcut. Existing custom bindings migrate. Inventory stays alongside; typing and other blocking interfaces suppress the shortcut. Find the swamp Evil Statue near spawn, marked Beyond, to open a portal. Select an unlocked name/number then Open portal; the stone lease serializes competing openers. Remote browsing is allowed; remote portal travel is not implemented.

Trial is free. Numbered floor n costs n×100 coins, bank first plus carried shortfall. Friends enter free. Host/opener support prepares before payment and the10-second gate; press E within the window. Numbered clear banks n×300 for the surviving opener only, Trial200. Friends still earn eligible completion and current-run shop access. No opener survival means no clear coins. The entrance-key item is no longer registered/sold/required; legacy redemption is deferred, and native loading may omit a missing old key prefab.

Inventory, bank and rewards

Progress/balance/records follow this character across worlds. Reset progress confirms and clears only completion; bank/items/lifetime records remain. Additional named-drop details show??? until the first personal clear, using the same progress authority as unlocks. Fixed entry/coin amounts remain visible. Shared realm controls are explicitly Planned.

The native Beyond trader spends bank first plus carried shortfall, with whole-packet capacity/payment checks. Manual deposit/withdraw500/2,000 remains for importing/exporting standard coins. Durable host authorization and owner intent/native account+inventory+result receipts protect retries and exact-source technical refunds. Character/cloud checkpoints may pause; no whole-world save is forced. If stale/pending recovery is reported, retain native character backups, local intent and originating host world journal; do not delete evidence or automatically replay/refund.

Normal run failure consumes its fee. All loose items left in an empty combat floor or shop are deleted on reset, including player-dropped items. Graves are relocated/preserved; inventories and containers are not swept. Only authored named Beyond targets retain native/PoV item loot; ordinary mobs/adds/Trial swarms keep normal death/XP without item generation. Named drops retain their own chances/filter/credit. New death and Floor15–20 named-target last-hit records start from a tracking marker, without inventing history or changing XP/loot credit.

Content and installation

Trial plus20 floors: two floors per natural biome reward tier, followed by empowered/corrupted echoes. Visual themes and borrowed boss models do not set reward tier. Floors7+ favor branching hunts, with staged encounters used selectively. Northern snow, walkable relief, per-instance50-enemy cap, map suppression, queued layout preparation and recovery remain. Native Store tabs expose Trial through the current cleared floor; material/rune offers remain host configurable. Outside creatures/traders/world progression are unaffected.

Use r2modman with dependencies and copied test saves; a profile alone does not isolate saves. With Valheim closed replace the old Beyond entry; do not enable duplicates. Share matching pack/ZIP with friends. Only Beyond DLLs, original icon and metadata are bundled; proprietary assemblies, credentials and personal saves/configs are excluded. Reference baseline: Valheim1.0.20, PoV5.3.4, Jötunn2.30.2, BepInExPack5.4.2351/copied full pack. Build and71 focused policy checks pass; no agent game launch or measured native UI/input/cloud/crash/co-op/performance acceptance. Owner handles Thunderstore uploads. Code developed with AI assistance.

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