
Beyond
Experimental 1km shared realm with ruins, caves, snowy heights and sparse named encounters. Includes challenge floors and character bank.Beyond
0.30.3 integrates the complete0.24.16 void creature feature with the shared realm, Trial loot fix and multiplayer corrections on main. Preserves nested host prices, registers enemies on every peer and checks network availability before admission. The owner reports six floors without the prior enemy issue and completion after a guest opener died. This combined build and the shared realm still need native acceptance. All peers must match0.30.3. Prepared only; installed Beyond-Dev stays0.24.15. The current native terrain/density improvement preview remains separate.
Void creature test entities
Complete sculpted boss/twin-headed hunter/ceremonial caster plus native-Blob-based small adds. Painted mineral skins/maps, real wrist-held blade/catalyst, smoke, textured projectiles, rising impact blooms and species-specific staggers. New Blob base HP400/Spirit125 and half volume; boss hits575-900, hunter600/675, caster475/550 before defenses/world settings. Cantor44m shot reach/35.2m engagement, hunter30% faster/80% attack-start margin/0.3s pounce wind-up. Shared native Demon hostility extends targeting/hits to hostile creatures, preserving allies and immunities. Six-Blob brood projectile retains finite owner-only spawning and exact-parent cleanup.
Developer commands: spawn Beyond_VoidEidolon 1, spawn Beyond_Riftstalker 1, spawn Beyond_HollowCantor 1, spawn Beyond_VoidBlob 1. Fresh spawns avoid saved old health/scale. These entities have no automatic numbered-floor/shared-realm placement, item drops, coin/progress rewards or native boss unlocks. Native combat/faction/chase/co-op and damage fairness still need testing. The realm and numbered floors retain their separate ownership/reward rules.
The Other Side
F8 opens Beyond (configurable in00 - Interface). Near the Beyond statue, select Enter shared realm. Access requires personal Floor14 completion by default; host setting Shared realm / MinimumCompletedFloor=0 permits testing after Trial. Free continuous shared entry: no party gate window, trader, completion payout or numbered unlock. Permanent exit at sheltered Lantern Shelf returns outdoors. Death relocates the grave outside; logout/restart recovery returns outside.
Nine districts include sandy valleys, lake, forest terraces, carved gorge/plunge pool, three connected cave approaches/chambers, snowy saddle, summit observatory and buried crystal clusters. Complete gatehouse, arcaded court/galleries, linked halls and supported aqueduct upper/lower routes use native stone proportions. Clustered buried geology/roots preserve broad routes. This is a first native build, not accepted finished level art.
Ground/caves and arrival/exit finish on host and client before teleport. Nearby client district readiness also gates new encounter spawns. Main-thread construction shares a soft1.5ms budget with numbered layouts; one native operation may exceed it. Finite district support/assets stay retained until unload. Strict Beyond isolation excludes physical-biome/corruption/distance/stage scaling; explicit realm controls, native stars, PoV rarity and existing global combat settings remain.
Eight sparse named native echoes have explicit PoV reward aliases/chances/credit, empty native material tables and no native world-boss/event progression. Independent realm cap50, bounded spawn pacing, safe distance/cover and territory recovery. Empty is idle, not reset. Confirmed native-owner death/removal starts600 host-running seconds of cooldown. Contradictory/missing native records quarantine instead of producing fresh rewards.
Realm-generated loose-drop evidence is bounded. New encounter generations pause at256 outstanding native loose drops; ordinary pickup/decay frees capacity. No realm reset sweep or new deletion rule. Player items, graves, containers and inventories are protected. Cosmetic falls do not imply simulated water flow.
Numbered floors and economy
Trial plus20 floors remain, with independent instances and50 living enemies per instance. Floor n costs n×100, bank first plus carried shortfall; friends enter free. Host/client preparation precedes payment and the10-second gate. Clear banks n×300 only for the surviving opener; Trial is free/200. Friends retain eligible completion/shop access. End trader also spends bank first. Manual500/2,000 deposit/withdrawal remains. No entrance key is registered/sold/required; legacy redemption is deferred.
Progress/bank/records follow the character across worlds. F8/ESC/Close, walking while browsing and independent inventory remain; equipment/portrait UI hides. Named reward descriptions reveal after personal clear. Ordinary Beyond enemies keep death/XP/kill credit but no item loot. Explicit cheat/devcommand flags and unknown old items remain untouched; source evidence applies only to newly authorized acquisitions.
Loose items left in empty numbered combat/shop areas are removed on reset; graves relocate and containers/inventory are not swept. This rule never applies to the persistent realm. Durable commerce authorizations/intent/account/inventory/result checkpoints protect retries/refunds. Character saves can pause; no whole-world save is forced. Preserve ambiguous native backups and transaction evidence, never delete them to force a retry.
Installation and test status
With Valheim closed, import into a separate copied r2modman profile with dependencies, replacing duplicate Beyond entries. Profile separation alone does not isolate saves. Every peer needs matching0.30.3/RPC15. Realm actor/visitor/cooldown records use existing world data folders, not extra gameplay configs; progress/bank remain character-owned. Native world saves and realm journal are not a single transaction: crash contradictions conservatively block affected spawns and retain evidence.
Reference build: Valheim1.0.20, PoV5.3.5, Jotunn2.30.2, BepInExPack5.4.2351/full copied pack. Build0 warnings/errors and90 focused checks; all19 embedded creature art resources match0.24.16. Combined0.30.3 native performance/AI/co-op acceptance is pending. Earlier owner creature visual acceptance belongs to0.24.14; current pursuit/faction/balance changes are not newly native-verified. Owner handles Thunderstore upload. Only Beyond DLLs, original icon and metadata are bundled, excluding proprietary dependencies, credentials and personal data. Developed with AI assistance.