Valheim
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Beyond

Experimental test release by Brom8. PathOfValheiman by treextr is required. Includes Trial survival and the Canyon boss floor. Co-op testing is in progress; dedicated servers and broad mod compatibility are not yet verified. Use copied/new test characters and worlds.

Install and play with friends

Install Beyond with r2modman/Thunderstore Mod Manager so its declared dependencies are installed. Every player and the host need the same Beyond version and matching modpack versions. To copy an existing pack, export the host's r2modman profile as a code/file and import it on the other computer. Locally imported mods are omitted: until installed online, import the Beyond ZIP separately AFTER importing the profile. Never keep two Beyond copies enabled.

Choose Start modded on both computers. One player starts a test world with Start Server and a password, then invites the friend through Steam. Start with player-hosted co-op; keep the host in-game. Hosts control Beyond gameplay settings. A profile alone does not isolate saves.

Floors and rewards

Find the runestone near starting spawn, choose Trial, then E on its gate within 10 seconds. Survive 100 seconds; remaining enemies disappear without drops. Collect earned loot, then E on the island's trader portal to heal/cleanse at the shop. Leave through its return effect. Use disposable test saves.

In r2modman's Config editor, open brom8.beyond.cfg. Shop.BeyondEntranceKeyPrice controls the key price (default 100 standard coins). Dungeons.MaxConcurrentInstances defaults to 4; Dungeons.MaxLivingEnemiesTotal defaults to 50 across all instances. Host settings apply to the party.

After one gate closes, another party can open its own instance. Opener death does not stop surviving friends. Trial is mostly greydwarfs with occasional bears/trolls. Modifier ceiling is 1 until 50s, 2 until 85s, then 3; exponential spawn rate and shared cap remain. All loose items left on combat floors OR shops clear when the empty instance resets; graves are moved outside intact and containers/inventory/outdoors stay protected. Collect wanted loot before leaving.

Complete Trial to reveal Floor 1, provisionally The Hollow Crown: a sandstone canyon with side rocks/textured sand, 60 one-modifier ordinary skeleton guards staged within the shared cap, and the four-modifier Ashlands Undead King. The opener pays one key; friends join free. Killing the King opens the trader portal and awards a shared 400-coin pool (Floor1.CoinPool). Header tab Trial sells keys plus Tin/Copper/Bronze bars for 10/10/30 coins; floor 1 adds tab 1 with iron at 50. Old iron test price 10 migrates once. The minimap labels the region Beyond without changing generated terrain or global biome IDs. The stone has an exclusive Being used lock and confirmed Reset progress affecting only current character/world floor completion.

Testing and recovery

Appearance, gameplay, payments/refunds, cleansing and multiplayer need manual verification. Build/policy checks do not prove runtime behavior. Retain BepInEx/LogOutput.log from host AND guest, their versions and reproduction steps if something fails. Ambiguous interrupted inventory transactions may need manual recovery: keep player saves and Beyond recovery journals instead of deleting records or guessing refunds.

Code was developed with AI assistance. No game/dependency assemblies or personal saves/configs are bundled. The source repository is currently private. This experimental listing does not change source visibility or select an open-source/reuse license.

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