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Valayer of Heimordination — Universal

Valayer is multiplayer simulation, presentation, diagnostics, compatibility, and performance infrastructure for Valheim.

Version 1.1.8 keeps Slow Time inside a static authorized world-space domain without accelerating its caster or changing Unity's global clock. It adds bounded opt-in progression diagnostics, clarifies inactive experimental destruction adapters, and reduces MineRock5 debug-log stalls while preserving authoritative destruction results. Temporal network protocol v4 is required consistently across peers.

The Universal package contains an independent Core and bundled optional integrations. SuperViking ability hooks remain inert when SuperViking is absent. The opt-in temporal authority transport can still serve a dedicated host, so SuperViking is not a required package dependency.

Current capabilities

  • Presentation-only Laser Vision replication with ordered lifecycle events, bounded traffic, endpoint smoothing, timeout cleanup, and no remote damage.
  • Bounded destruction diagnostics for rocks, terrain, trees, effects, drops, and network calls.
  • GroundSlam rejects owner-authoritative hits to MineRock5 sections whose persisted health is already exhausted, and bounds repeated local rock-hit effects/audio. With the explicitly opt-in visual aggregation adapter enabled alongside Core coordination, compatible suppressed effects are realized as bounded spatial composites. MineRock5 support evaluation is reused only while the operation's destruction topology is unchanged. Damage outcomes, support, terrain, drops, random progression, persistence, and gameplay ownership remain unchanged.
  • Non-mutating Lift/Throw target rejection diagnostics.
  • Semantic Lift/Throw action timeline diagnostics.
  • Ordered Lift/Throw phase synchronization and presentation-only remote arm reconstruction. It follows the authoritative carried object's existing ZDO representation and never moves, owns, damages, or simulates that object.
  • Host-authoritative spatial temporal domains plus owner-authoritative temporal execution for hostile, neutral, allied, and field-owner projectiles and for hostile, neutral, allied, and tamed creatures. Creature locomotion, AI delta, attack/equipment progression, and synchronized animation timing honor the differential. Domains are fixed in world space from activation until stop or expiry. Box/sphere bounds, policy revisions, eligibility-first precedence, expiry, and receiver state are bounded. Player characters are never temporal targets.
  • Actual SuperViking Slow Time activation, release, and interruption feed the server-authorized domain lifecycle; authority request ordering, rate, expiry, disconnect, and capacity are bounded before broadcast.
  • Spatially exact box/sphere holograms show effective domain authority and precedence. Listen hosts can press F8 for the Host Authority panel; host rank 0 is locked, while other represented players can be reordered.
  • Temporal activation requires every connected peer to report the enabled matching protocol, preventing inconsistent owner simulation on mixed clients.

Safety defaults

Laser synchronization, shared-action synchronization, temporal creature/projectile gameplay, destruction coordination, aggregation, scheduling, identity/spatial tracing, and detailed GroundSlam diagnostics are disabled by default while their remaining live validation is completed. The established rock-hit redundancy/presentation budget remains an independent compatibility-preserving setting; authoritative destruction is not deferred. Receiving Laser Vision clients reconstruct presentation only; SuperViking's existing gameplay path remains responsible for damage and terrain changes.

Valayer does not require Jötunn or SuperViking. Install SuperViking separately only if you want its optional integration.

Configuration and diagnostics

After first launch, user-editable configuration files are created under BepInEx/config. Machine-readable diagnostics are written asynchronously to Valayer's per-user application-data directory, outside the r2modman profile; the exact profile/session directory is logged at startup. Old Valayer-owned reports under the legacy BepInEx diagnostics directories are migrated safely. Session and operation-report retention limits are available in the Core Diagnostics configuration section.

The operation-scoped destruction realization coordinator and all new visual, audio, pre-spawn loot, identity-tracing, spatial-tracing, scheduling, and detailed-destruction capabilities are explicitly opt-in and disabled on fresh installations. Unsupported experimental adapters fail open; authoritative damage, drops, persistence, ownership, and event ordering are not deferred.

Multiplayer status

Offline protocol, ordering, lifecycle, renderer, dependency, packaging, and architecture tests are automated. Genuine two-peer presentation verification still requires two independently authenticated Valheim peers and will not be claimed until completed.

Publisher: Broordination

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