
SpiritAnimism
Spirit Caller summons your way: tint or natural look per animal, pick what the staff summons, a summon panel and a dismiss key. Client-side.SpiritAnimism
Make the Spirit Caller's animals yours. Keep the ghostly look in a colour you choose, or call real bears, boars, moose and wolves with a glow in your colour. Pick what the staff summons next, watch your pack in a small panel, and send them all home with one key.
Client-side. Nothing to install on the server, and it plays fine next to people who do not have it.
Features
- Spirit look - the vanilla translucent animal, tinted any colour you like.
- Natural look - the wild animal's own solid body, with a glow in your colour. The moose can glow from its body, its eyes, or both.
- Pick your summon - secondary attack (middle mouse by default) with the staff in hand cycles which animal comes next. Animals already at your staff's limit are skipped, so a cast never sends your oldest one home.
- Summon panel - a top-left list of your animals with their health and what they are doing.
- Dismiss key - LeftAlt + X sends every summon you called home, with the usual despawn effect, including ones you left behind far away.
- Live config - edit the config file while playing and the change shows at once, even on animals already out.
- Multiplayer aware - other players with the mod see your look on your animals and their own on theirs. Players without the mod see vanilla.
Install
Needs BepInEx. Unzip and put SpiritAnimism.dll in BepInEx/plugins.
Config
The file is BepInEx/config/Brruid.SpiritAnimism.cfg. It is created on first launch and can
be edited while the game runs.
One section per animal: [Bear], [Boar], [Moose], [Wolf]
| Setting | What it does | Default |
|---|---|---|
Look |
Spirit for the vanilla ghost in your tint, Natural for the wild animal's own body with a glow in your tint. |
Spirit |
Tint |
The colour, as hex RRGGBBAA. Alpha is ignored. Body colour of the Spirit look, glow colour of the Natural look. |
40C8FFFF (ice blue) |
Glow |
Body glow strength of the Natural look, 0 to 5. 0 is a plain wild animal. | 0.3 |
EyeGlow |
Moose only. Eye glow strength of the Natural look, 0 to 5. Combine with Glow for body only, eyes only, or both. |
0 |
Example - a real wolf with faintly glowing red fur:
[Wolf]
Look = Natural
Tint = FF3030FF
Glow = 0.2
[Pick]
| Setting | What it does | Default |
|---|---|---|
Order |
What the secondary attack cycles through. Random is the game's own roll. |
Random, Bear, Moose, Boar, Wolf |
SkipFull |
Skip animals already at your staff's limit, when cycling and in the Random roll. | true |
The current pick is saved with your character. If PickYourSpirit is installed, this picker turns itself off so the two do not fight.
[Panel]
| Setting | What it does | Default |
|---|---|---|
Show |
Show the panel. It appears while the staff is in hand or a summon is out. | true |
OffsetX |
Distance from the left edge of the screen. | 20 |
OffsetY |
Distance from the top edge of the screen. | 220 |
Scale |
Size of the panel, 0.5 to 3. | 1 |
[Dismiss]
| Setting | What it does | Default |
|---|---|---|
Key |
Hotkey that dismisses every summon you called. Ignored while the console, chat or menu is open. | X + LeftAlt |
Source
Source and build instructions: https://github.com/Brruidic-Temple/SpiritAnimism