Removed random leech-like splashes from ambience while preserving actual creature sounds.
1.2.8
Clear paths and buildings: laying paths or placing building pieces permanently removes branches and loose stones beneath them, including hidden branch respawn spots.
Reduced potion drinking action restrictions to 0.5 seconds.
1.2.7
Holding fast or sitting on a boat now allows the same camera zoom-out distance as using the rudder.
Fixed bedrock hits, fall/fire damage grunts, and death sounds ignoring the game's master and sound-effects volume settings.
Debugging and cleanup
1.2.6
Reduced the bedrock hit sound volume by 60%.
Fixed custom hoe Pathen and Level Ground operations being rejected by Valheim 1.0's terrain settings lookup.
Added fire and coal colors based on the wood currently burning, with fuel tracked in insertion order.
Halved the normal monster loot delay.
1.2.5
Fixed Flint Hoe, and Bronze Hoe and Bear Headdress recipes
1.2.4
Updated compatibility for Valheim 1.0.7 and Unity 6000.0.75f1.
Updated custom hoe inventory and dropped-item loading for the new save format while preserving legacy item aliases.
Updated teleport handling, equipment visuals, build-piece hover markers, and creature audio patches for the changed game APIs.
Improved resource-tracker save reliability and recovery after resource-removal errors.
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