Valheim
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ValheimUtils

AI generated. This mod is written by an AI (Claude) under human direction and testing.

Quality-of-life tweaks for Valheim. Every feature has its own switch in BepInEx/config/mh.ValheimUtilsByAi.cfg (generated on first launch). Each feature states whether it runs on the client, the server, or both.

Features

Craft without roof ([Crafting] CraftWithoutRoof, default: on)

The vanilla game refuses to open a workbench, forge or any other crafting station that is not under a roof or is "too exposed". This removes that check. Everything else is untouched: a forge still needs fire, stations still need their extensions in range, build pieces still need a station nearby.

Side: Client. Other players do not need the mod. Works on vanilla servers.

Kiln wood filter ([Crafting] KilnWoodFilter, default: on)

The charcoal kiln only accepts the wood types listed in [Crafting] KilnAllowedWood (comma-separated item prefab names, default: Wood). Any other wood is refused with the vanilla "won't work" message, and pressing E with only unlisted wood in the inventory says there is nothing to process. Smelters and blast furnaces are untouched. Vanilla kiln wood: Wood, FineWood, RoundLog, Blackwood.

Side: Client. Only players running the mod are restricted; a player without it can still add any wood.

Auto storage ([Crafting] AutoStorage, default: on)

Adds AutoStorage Link to the vanilla Hammer's Misc tab: a tool like the Hammer's Repair entry. Free, nothing is placed.

Select AutoStorage Link in the Hammer menu and left-click a processing piece, then left-click any chest you built (wood chest, reinforced chest, black metal chest, ...; not carts, ships or tombstones) to link them. Linked pieces take their inputs from that chest and put their products into it, with no pickup radius or area: you choose every connection. Click the same piece and chest again to unlink; click a chest with nothing selected to unlink every piece connected to it. While AutoStorage Link is selected, green lines show existing links and a yellow line follows the selected piece. Pick any other Hammer entry to build again.

The separate AutoStorage Hammer from earlier versions is gone: any copy in your inventory turns into its materials (3 Wood, 1 Surtling Core) when you log in or pick it up.

Piece Takes from chest Puts into chest
Charcoal kiln wood (respects the kiln wood filter) coal
Smelter, blast furnace, eitr refinery ore / scrap / soft tissue, coal or sap bars, eitr
Spinning wheel, windmill flax, barley linen thread, barley flour
Beehive, sap extractor - honey, sap
Cooking station, iron cooking station, stone oven raw food, wood for the oven cooked (or burnt) food
Fermenter base mead mead

Vanilla rules stay: fire, fuel, roof, cover and biome requirements are untouched, the chest must have room or the product drops on the ground as usual, and nothing moves while a player has the chest open. [Crafting] AutoStorageMaxLinkDistance (default 100 m) caps the link length. Pieces are only simulated near a player, so a chest more than roughly 64 m from its piece may not be loaded and the piece then idles.

Products that still landed on the ground (chest full, open or not loaded at that moment) are picked up later: once a minute each linked piece moves its own products lying within [Crafting] AutoStorageCollectRadius (default 5 m, 0 turns it off) into its chest. Only that piece's products are taken, never other items or food placed on tables. A drop is only taken by the game that owns it, exactly like a vanilla pickup, and leaves the ground only as far as it went into the chest, so nothing is duplicated or lost.

In multiplayer only the game that owns a chest edits it. A linked piece asks the chest's owner to hand it over and waits until it does; the owner hands it over only while nobody has the chest open, so two players never write to the same chest at once.

The custom AutoStorage chest from earlier versions is removed. Empty your AutoStorage chests before updating: placed ones disappear from the world, along with their contents.

Side: Both. The mod (and Jötunn) must be installed on the server and on every client, otherwise the Link tool does not exist for them and their chests are never handed over. Turning the feature off stops linking and automation; links are kept.

Auto map sync ([World] AutoMapSync, default: on)

All players share one map without building a cartography table. Your explored areas and pins are sent to the server 30 seconds after you join and then every 5 minutes (only when something changed); the server passes them on to everyone else, and new players get the shared map when they join. Merging works exactly like reading a vanilla cartography table: shared areas show as "explored by others", death markers are not shared, and the table itself still works by hand.

Side: Both. The server and every player who wants the shared map need the mod. The server keeps the map only in memory; after a restart it is rebuilt from the players' next uploads.

Feeding trough ([World] FeedingTrough, default: on)

Adds the Feeding Trough (Hammer > Misc, workbench): 10 Wood, 2 Resin, a 10-slot chest. Put food in it and hungry tamed animals within [World] FeedingTroughRange (default 15 m) walk to it and eat one item at a time, just like food dropped on the ground. Each animal only takes what it eats in vanilla.

Vanilla rules stay: animals only look for food when hungry, food lying on the ground nearby is still eaten first, and nothing is taken while a player has the trough open. Untamed animals ignore the trough, so it does not tame. The trough is only checked when the game's own food search runs (every 10 s per hungry tamed animal), without physics queries, so idle troughs and fed animals cost nothing.

Side: Both. The mod (and Jötunn) must be installed on the server and on every client, otherwise the trough does not exist for them. Animals are simulated by a nearby player's game, so that player needs the mod for feeding to happen. Turning the feature off keeps the trough craftable but animals stop using it.

Switch Forsaken power anywhere ([Combat] ForsakenPowerAnywhere, default: on)

The Escape menu gets a button below Settings that shows the current power (e.g. Forsaken power: Eikthyr). Each click switches to the next Forsaken power, wherever you are. It works like using a guardian stone: it only changes which power F will use. A power that is already running keeps going and the cooldown is not reset, so switching can't skip the cooldown.

You can only pick powers this character has already selected at a guardian stone at least once (the game remembers them). New powers still have to be unlocked at the stones as usual. The button is hidden until you have picked at least one.

Side: Client. Other players and the server don't need the mod.

Auto repair at crafting stations ([Crafting] AutoRepair, default: on)

Opening a crafting station (workbench, forge, black forge, ...) repairs every worn item it can repair, one per frame, so you no longer click the hammer button once per item. Which station repairs which item, the station level requirement and the crafting skill gain are vanilla.

Side: Client. Other players and the server don't need the mod.

Larger crafting station build range ([Building] StationBuildRange, default: on)

You can build farther from a workbench, forge or any other crafting station: its build range, including the bonus from station upgrades, is multiplied by [Building] StationBuildRangeMultiplier (default 2, so a workbench reaches 40 m instead of 20 m; 1 is vanilla, max 10). The circle shown around the station grows with it. Changes apply within two seconds. The station's own area effect, crafting distance and upgrade rules stay vanilla.

Side: Client. Only the player who builds needs the mod; other players and the server don't.

Faster loot from dead creatures ([Combat] FastCorpseDrop, default: on)

A killed creature's body vanishes in a puff and drops its loot after [Combat] FastCorpseDropSeconds (default 0.5 s, range 0.1-10) instead of lying there for several seconds. Bodies that vanish sooner in vanilla are left alone, and the loot itself, the death animation start and the puff effect stay vanilla.

Side: Client. It applies to creatures your game controls when they die: always in single player; in multiplayer usually the ones near you. Other players and the server don't need the mod; a body controlled by a player without it keeps the vanilla delay.

Craft and build from nearby containers ([Crafting] CraftFromContainers, default: on)

Crafting, upgrading and building count materials in chests you built within [Crafting] CraftFromContainersRadius (default 15 m) of you. Your own inventory is used first, then the chests. The requirement numbers in the crafting panel and build menu stop flashing red when the chests have enough.

What stays vanilla: carts, ships, tombstones, other players' private chests and chests behind a ward you can't use are ignored. The item you upgrade must still be in your inventory. Recipes that take only one of several ingredients still use your inventory only. Recipe discovery still comes only from what you carry, and no-cost mode never touches chests.

Multiplayer: a chest is used only while your game owns it, so nothing is duplicated or lost. If another player's game owns it, yours asks for it, and their game hands it over only while nobody has it open. A chest someone is looking into is skipped until they close it. If two players craft from the same chest at the same time, it can take a second or two before the chest counts for you.

Side: Both. Chests owned by a player without the mod are never handed over to you, so they are not used.

Install

Drop ValheimUtilsByAi.dll into BepInEx/plugins or install with a mod manager. Requires Jötunn.

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