Valheim
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Required mods (97)

This package requires the following packages to work.
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Version:2.0.3
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Version:1.20.0
Enable transmogrification of your armor and weapons, so that your equipped items can look like whatever other items you want whilst retaining its properties.
Version:3.0.0
Tool for configuring loot tables.
Version:3.1.2
A minor anti-dickhead mod. Server files & folders dictate what mods are allowed. Admins/Moderators bypass the check for plugins.
Version:4.3.11
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Version:1.1.4
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Version:1.8.12
Mod to assist with configuration of BepInEx mods
Version:18.4.4
Patches that alter the wear and tear component of build pieces (Walls, ships, carts & shit). Structural integrity, damage and weather options.
Version:1.0.8
Vanilla UI to quickly join servers configured in a YAML file. Live edit using BepInEx Configuration manager or directly to the file.
Version:1.4.8
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Version:1.3.10
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Version:1.0.2
A dedicated ward mod. Based around the idea that wards should be individually configurable. Managed with a simple GUI interface for admins and ward owners (if allowed).
Version:3.7.1
A fix for what impedes your building fix.
Version:2.2.2
Adds 3 small and 5 new large boats with anchors and lamps and a boatyard that can help you on your journey.
Version:1.4.1
A commissioned mod for a server, removes breeding of tamed creatures.
Version:1.0.7
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
Version:1.3.0
A simple commissioned mod, adds a hud that displays the player coordinates and current biome (configurable).
Version:1.0.4
Multiplies the duration of all foods according to the value of Duration Multiplier. Configurable Food Degradation, Health, Stamina and Eitr Benefits from foods.
Version:1.1.6
Adds 8 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last biome), that automatically resets (configurable reset day).
Version:1.2.0
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro