Valheim
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Latest version
1.0.5
Last Updated
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Downloads
6.6K
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Size
204KB
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1.0.5

  • Added per-mod language files using Valheim's selected language, with English fallback and no new plugin dependency.

Changelog

1.0.4 - 2026-09-14

  • Added automatic snapping to nearby existing crop rows. Planting cells now align to the existing lattice instead of only rotating toward two crops.
  • Match measured crop spacing and, where a parallel row is present, its separate row spacing. Both seedlings and matching mature crops can provide row references.
  • Handle rotated rows, missing crops with additional spacing evidence, and even-sized grids without half-cell offsets. Keep terrain, spacing, access, and resource checks in the planting path.
  • Show snapped spacing in the HUD. Hold Ctrl for free placement or disable SnapToExistingRows; ExistingCropRow alignment explicitly enables snapping. Replant positions remain exact.

1.0.3 - 2026-09-10

  • Fixed nearby seed chests failing synchronization checks because their contents were read using the old inventory format.
  • Fixed false chest-content mismatches caused by Valheim's normal durability rounding during loading.
  • Corrected the shared chest-busy check before consuming seeds.

1.0.2 - 2026-09-09

  • Updated the native placement call and inventory-change notification to Valheim 1.0's exact method signatures.

1.0.1 - 2026-09-05

  • Reworked the Thunderstore description and README opening to lead with the player problem, the mod's core benefit, major features, in-game feel, and then safety and compatibility details.
  • Description-only package update. The plugin DLL and gameplay behavior are byte-for-byte unchanged from 1.0.0.

1.0.0

  • Kept bounded area harvest available for every ready, permitted Valheim Pickable, including wild Pickables without crop mappings. Only the optional replant offer now requires the replant setting, an exact grown Plant mapping, and planting authorization; unmapped harvests no longer show a misleading missing-plant warning. The cultivator is not required during harvest.
  • Made rows/columns and the generated shape the requested planting footprint through the fixed 1,600-cell safety boundary; removed the live MaximumPreview control that could silently cut a valid 40×40 Grid down to a smaller saved limit.
  • Added configurable, bounded planting-resource sourcing from personal inventory first and then eligible nearby chests. Chest mutation is exact-endpoint, native-owner-local, access/ward checked, synchronized, deterministic, rollback-protected, and never claims ownership or sends a custom RPC.
  • Changed limited-resource fill order to centre-out for shaped patterns and right-to-left for Grid and Row. Red now means resource shortage only; invalid terrain/spacing/access ghosts are muted amber and the former blue shortage state is gone.
  • Made the rectangular Grid the obvious/default layout and added a one-time reset from a saved legacy shape; rows and columns now appear as separate decrement/increment controls in Valheim's compact scaled bottom build-hint HUD.
  • Separated ground validity from transient stamina/cultivator durability so valid ghosts are no longer recolored by the immediate action budget. The HUD lists up to three amber blocked causes.
  • Changed a confirmed left-click batch to consume one stamina/cultivator action while retaining the normal per-cell resource cost, allowing all selected valid available resources to plant in one batch.
  • Validate the complete configured footprint before applying the combined resource limit. Invalid early cells now backfill from later valid cells without changing their blocked reason.
  • Kept the existing bounded planting patterns, live preview controls, controller editor, contextual control bar, exact-Pickable area harvest, and confirmed replant offers.
  • Removed Runic Core, Persistence, and Transactions project, plugin, package, registry, capability, protocol, and exact-version dependencies.
  • Removed the durable plant/replant composite operation, client inventory reservations, journals, reconciliation, quarantine, server parity dispatch, owner-command ledger, and world-object transaction provider.
  • Routed planting and replanting through the local owning player's native Player.PlacePiece path with immediate per-position validation and explicit batch costs.
  • Routed area harvest through current ward checks and the exact loaded Pickable's native interaction path; no Agriculture-owned networking or persistent request state remains.
  • Replaced the suite-wide mutation lease with a small Agriculture-owned in-memory batch scope that always releases on return, exception, or plugin shutdown.
  • Changed cultivator pattern planting to ordinary left-click and reserved 1×1 rows/columns for a single plant; migrated the former Alt+P binding to Mouse0.
  • Made bare wheel rotate the whole ground-plane pattern, while Alt/Shift wheel continue to edit rows/columns and Alt+Shift wheel edits spacing.
  • Clamped spacing to the selected crop's native minimum and kept planting attempts bounded by the exact combined personal-and-nearby resource budget.
  • Replaced the separate black IMGUI control bar with Valheim's native bottom build-hint rows and restored the original hints when the cultivator preview closes.
  • Added dominant blocked-preview explanations, rounded crop spacing upward to a collider-safe tenth, and stopped successful commit checks from replacing the real planting stop reason with a raw agriculture.valid code.

0.1.1

  • Added controller-accessible confirm, pattern-cycle, and area-harvest controls through Valheim's input layer, with contextual input suppression and live binding validation.
  • Added status guidance, deterministic area-harvest targeting, preview-pool recovery, and explicit feedback for invalid previews, costs, and changed selections.

0.1.0

  • Added bounded row, grid, and circle planting previews with per-position validation.
  • Added explicit planting confirmation, modest same-crop mature area harvest, and confirmed replant previews with normal Valheim costs.
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro