Changelog
1.0.3 - 2026-09-18
- Hide the Awareness overlay while a mod panel blocks local gameplay input, including RunicSigns and RunicStorage. Restore it automatically when the panel closes.
- Read the cached native input gate without scanning UI objects or adding mod dependencies.
1.0.2 - 2026-09-09
- Updated the exact gamepad and runtime contracts for Valheim 1.0 and re-audited the installed 1.0.7 client assemblies.
- Updated the BepInEx dependency to 5.4.2350 and aligned the package, plugin, and assembly versions.
1.0.1 - 2026-09-05
- Reworked the Thunderstore description and README opening to lead with the player problem, the mod's core benefit, major features, in-game feel, and then safety and compatibility details.
- Description-only package update. The plugin DLL and gameplay behavior are byte-for-byte unchanged from 1.0.0.
1.0.0
- Added bounded local food and HUD-effect timers with configurable upward-rounding precision.
- Added current comfort/shelter/Rested explanation by reusing vanilla's completed comfort pass;
stale unsheltered scratch data, cross-player captures, and oversized piece sets fail closed.
- Added mouse/controller-selected equipment comparison using known final item and skill-context
values without inventory scans, DPS prediction, auto-equip, or gameplay mutation.
- Added current-hover production, agriculture, building, and tameable panels with strict age,
hierarchy, character, line, and scan ceilings.
- Kept production, agriculture, and tameable panels on bounded text already returned by Valheim's
current hover path; no cross-mod status service, capability, registry, or protocol is used.
- Added bounded direct localization lookup, safe-area anchoring, UI/controller scaling, per-panel
toggles, low-frequency signature caching, dedicated-process inertness, and fail-closed startup.
- Added focused deterministic, pre-1.0 Valheim 0.221.12 signature, Harmony, privacy, display-only,
performance, dependency, and documentation contract tests.
- Bound building detail to physical-avatar interaction reach and strict no-flash hostile-ward proof;
remote Build Camera selections now expose only a generic unavailable status.
- Made the package independently installable with BepInExPack Valheim as its only dependency.
- Moved the default overlay anchor to left-middle and made it yield while inventory, large map,
build selection, chat, menu, console, text-entry/viewer, trader, barber, feedback/connect,
unified-popup, virtual-keyboard, or optional Runic Portals setup panels are open.
- Inventory suppression now deliberately takes precedence over the legacy bounded item-comparison
capture, so no Awareness content is drawn over the inventory panel.
- Added a one-time same-version config marker that migrates only the old
TopRight default to
MiddleLeft; other existing anchors and every later user choice remain untouched.