Added bounded local food and HUD-effect timers with configurable upward-rounding precision.
Added current comfort/shelter/Rested explanation by reusing vanilla's completed comfort pass;
stale unsheltered scratch data, cross-player captures, and oversized piece sets fail closed.
Added mouse/controller-selected equipment comparison using known final item and skill-context
values without inventory scans, DPS prediction, auto-equip, or gameplay mutation.
Added current-hover production, agriculture, building, and tameable panels with strict age,
hierarchy, character, line, and scan ceilings.
Kept production, agriculture, and tameable panels on bounded text already returned by Valheim's
current hover path; no cross-mod status service, capability, registry, or protocol is used.
Added bounded direct localization lookup, safe-area anchoring, UI/controller scaling, per-panel
toggles, low-frequency signature caching, dedicated-process inertness, and fail-closed startup.
Bound building detail to physical-avatar interaction reach and strict no-flash hostile-ward proof;
remote Build Camera selections now expose only a generic unavailable status.
Made the package independently installable with BepInExPack Valheim as its only dependency.
Moved the default overlay anchor to left-middle and made it yield while inventory, large map,
build selection, chat, menu, console, text-entry/viewer, trader, barber, feedback/connect,
unified-popup, virtual-keyboard, or optional Runic Portals setup panels are open.
Inventory suppression now deliberately takes precedence over the legacy bounded item-comparison
capture, so no Awareness content is drawn over the inventory panel.
Added a one-time same-version config marker that migrates only the old TopRight default to
MiddleLeft; other existing anchors and every later user choice remain untouched.
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