Promote the completed standalone Runic Build Camera feature set to its first stable release.
Preserve the bounded detached-camera, remote-action, loose-item pickup, and Wisplight behavior
established in the initial preview without adding a Runic foundation dependency.
0.1.0
Establish the standalone chazman.RunicBuildCamera plugin identity with no dependency on Runic
Precision Build Tool or the Runic foundation packages.
Add a detached camera for Valheim's normal building workflow, with configurable movement speed,
fast movement, world-relative movement, and independent mouse and controller look inversion.
Bound camera travel to 60 metres by default and 100 metres at the hard maximum.
Support placement and removal targeting through the camera with a separate 100-metre default and
hard maximum.
Keep only build inputs live during a camera session so camera look/movement cannot trigger avatar
use, hotbar, walk-toggle, auto-pickup-toggle, or body-look actions.
Raise effective crafting-station range only inside the scoped remote call without changing any
station field, while exact player reach is restored through success, exception, and unload.
Add optional, interval-limited pickup checks for loose world items around the detached camera;
chests and other containers are outside the feature.
Add optional follow behavior for the player's existing Wisplight demister with a configurable
range multiplier.
Add concise diagnostics with opt-in verbose state-transition logging.
Document that the avatar remains vulnerable, client-side limits are not server enforcement, and
the implementation has an explicit clean-room boundary.
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