Valheim
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Latest version
1.1.3
Last Updated
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Changelog

1.1.3 - 2026-09-19

  • Author confirmed in-game testing on September 19, 2026; prepared for Thunderstore release.
  • RunicCrafting now always uses its own Modded Containers.PullPrefabIds list for custom container material pulls, including when RunicStorage is installed. Storage settings continue to govern its own QuickStack/Restock actions.
  • Keep Makail ItemDrawers enabled by default with piece_drawer. Ordinary modded containers using native inventories remain automatic; unknown custom save formats still require an adapter.
  • Add query regressions for independent enabled/disabled lists in read-only previews and writable material sources.

1.1.2 - 2026-09-19

  • Added optional Makail ItemDrawers material sources for crafting/building and manual material pulls, using RunicStorage pull configuration when installed.
  • Read the custom drawer payload for previews and synchronize owner-held drawers before consumption. Keep normal stack limits when staging an item in the backpack.

1.1.1 - 2026-09-14

  • Added the wooden building-piece repair sound to successful AreaRepair batches, played at the player's position so repairs across the area provide audible feedback.
  • Use the registered woodwall piece's native sound effect, excluding placement dust/debris. Rate-limit feedback during large batches; denied, failed, or empty batches are silent.
  • Sound playback failure does not interrupt repairs. Existing repair eligibility, pacing, ownership and access checks remain unchanged.

1.1.0 - 2026-09-12

  • Fixed hammer-building chest searches to use the player's position and configured material range, including station-required pieces such as the forge.
  • Kept building previews, material counts, and placement consumption on the same search scope while preserving station and chest access checks.
  • Added optional area repair for hammer-built structures: configurable hotkey (default semicolon) and radius (default 50m, up to 100m).
  • Added an independent area-repair enable switch, paced networked repairs, ward/personal-chest checks, and menu/typing protection. Inventory equipment is unaffected.
  • Added piece-specific building diagnostics showing the material search range and required station.

1.0.8 - 2026-09-11

  • Reduced repeated crafting-menu work with a short-lived availability cache, combined with verified chest material counts and shared menu-refresh queries.
  • Shared nearby-material queries across building pieces during moving hammer previews, while preserving exact search positions and ranges.
  • Added targeted cache invalidation and fresh checks for crafting and placement, plus optional performance counters.
  • Thanks to Megamos and Aedis for their reports, testing, and optimization suggestions.

1.0.7 - 2026-09-11

  • Improved crafting and hammer-menu performance near large storage areas by reusing unchanged chest material counts.
  • Shared nearby-container queries across recipes and building pieces within each menu refresh.
  • Preserved access restrictions and normal material consumption, with cache invalidation when relevant state changes.
  • Thanks to Megamos and Aedis for their reports, testing, and optimization suggestions.

1.0.6 - 2026-09-10

  • Added cooking from nearby chests through the normal Use interaction on cooking racks and ovens.
  • Added nearby fuel fetching for fires, refillable torches/lamps, ovens and smelters, using each object's native fuel type.
  • Added separate cooking/refueling switches and a configurable interaction search range; no Production links are required.
  • Preserved carried-item priority, finished-food collection, fire requirements, fuel capacity and light-toggle behavior.
  • Added one-item staging with exact transfer checks, inventory-capacity feedback and protected-item checks.

1.0.5 - 2026-09-10

  • Fixed weapon and armor recipes remaining uncraftable despite enough materials in nearby chests.
  • Fixed recipe previews unnecessarily taking ownership of nearby chests just to count materials.
  • Enabled shared workshop materials by default for new configurations while preserving existing settings.
  • Fixed workshop access inspection requiring ownership of the station's network record.
  • Fixed worn equipment incorrectly blocking material consumption; rollback preserves item references, durability, and custom data.

1.0.4 - 2026-09-10

  • Fixed ordinary workbench recipes incorrectly requiring hidden upgrader-only ingredients, leaving Craft disabled despite sufficient visible materials.
  • Recipe availability and consumption now select the same station-specific ingredient set as vanilla. Native upgrader stations still require their special ingredients; ordinary upgrade costs, batch multipliers, and building costs remain intact.
  • Replaced lossy inventory save/reload preflight and rollback with exact in-memory snapshots so worn equipment cannot falsely block material consumption. Rollback preserves original item references, full durability precision, and custom data.
  • Chest synchronization accepts only the exact durability conversion made by one native load/save, without ignoring altered quantities or other item data.
  • Existing workshop policies, ward checks, personal-container exclusions, ownership checks, and capacity safeguards remain unchanged.

1.0.3 - 2026-09-10

  • Fixed craft/build-from-nearby-container discovery failing merely because another player owned the surrounding zone.
  • Accessible unused containers now use Valheim's native ownership claim before mutation.
  • Containers whose synchronized ZDO state says they are in use remain excluded, preventing an active chest editor from being overwritten.

1.0.2 - 2026-09-09

  • Updated output insertion, build placement, and inventory-change integration to Valheim 1.0's exact signatures.
  • Re-audited the installed Valheim 1.0.7 client assemblies and updated the BepInEx dependency to 5.4.2350.

1.0.1 - 2026-09-05

  • Reworked the Thunderstore description and README opening to lead with the player problem, the mod's core benefit, major features, in-game feel, and then safety and compatibility details.
  • Description-only package update. The plugin DLL and gameplay behavior are byte-for-byte unchanged from 1.0.0.

1.0.0

  • Removed the mandatory Runic Core, Persistence, Permissions, Transactions, and Inventory runtime dependencies without changing the published version.
  • Deleted capability registration, protocol coupling, the durable remote crafting saga, composite container claims, player journals, recovery enforcement, and the suite-wide mutation gate.
  • Kept exact carried-first material allocation and rollback as a Crafting-owned process-local lease.
  • Enabled the same native local-player and container-owner path for solo, listen-server, and dedicated-client processes; non-owned containers are excluded from the attempt.
  • Preserved Workshop Access ZDO keys and added optional group membership lookup through Runic Portals without making Portals a load requirement.
  • Kept combined requirement displays, stationless build rules, placement rollback, and Repair All.
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