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Runic Crafting 2.3.0

2.3.0 gameplay-first test candidate: built for focused player testing. Real-player responsiveness, shared-chest convergence and reconnect checks are pending; this candidate is not yet approved for public release.

Craft and upgrade using carried supplies and accessible nearby chests. Nearby crafting, building and manual fueling use current native inventories during the original action.

Using nearby materials

  • Craft and upgrade through the normal menu. Carried ingredients take priority. The normal crafting animation remains; Runic adds no foreground server reservation before output.
  • Hammer placement uses nearby materials during the original click. Native placement, snapping, rotation and installed build-camera behavior still apply. No placement is queued to execute later.
  • Supported manual cooking and refueling fetch only the required item when needed. Normal station capacity, access and interaction requirements still apply.
  • Closed chests use native ownership. A chest in exclusive native use by another player is left alone. Runic Storage's shared chest UI remains a separate optional feature.
  • Material counts are previews; other players and stations can consume stock before an action. Failed crafting or placement restores only materials Runic actually took.
  • Repair All, workshop permissions, station HUD, and area repair remain available. The default area-repair shortcut is semicolon.
  • The optional Runic Agriculture batch integration retains its existing server reservation behavior. It is outside this foreground crafting/building change.

Settings are in BepInEx/config/chazman.RunicCrafting.cfg. [Materials] RangeCapMeters defaults to 20m; stationless building and manual interactions have their own bounds. Required stations, access checks, and ordinary crafting requirements still apply.

Workshop access

Use runiccrafting_access show at a station. Its creator can set station <policy> and materials <policy>, approve/unapprove player IDs, and assign a group. Policies include everyone, approved, owner, nobody, ward, ward.exceptions, and group. Group checks require the optional Runic Portals integration. Normal Runic inventory actions, crafting, and building do not force a character save or disk-sync checkpoint. Ordinary game saves, autosaves, and their indicators keep their normal behavior. Pending receipts remain in memory and are included in ordinary character saves. A crash before the next character save can lose or duplicate recent transfers; an OS crash or power loss can also lose or reorder recent buffered server writes. Native permissions, recipe requirements and output capacity still apply. Legacy pending deliveries remain recoverable, but ordinary crafting, building and manual fueling no longer create new escrow requests.

Live world compatibility

Runic uses the current inventory on the chest's native owner as its source of truth. Chest dimensions, effective stack limits, and serialized item data come from the installed game and mods. A Runic action applies its own item or rule changes through the native inventory methods. Ordinary chest edits are no longer copied back from an independent Runic inventory ledger.

Runic Storage can display standard Container chests with their current modded dimensions. Looking inside does not wait for a transfer request. Actual shared transfers still need a network reply; this change cannot remove network latency. Runic Crafting and Runic Production do not replace ordinary chest opening when used without Storage.

Installed mods can still disagree about the same action. Mods that bypass native inventory methods, use private inventories, or alter networking may need specific integration. Compatibility with every mod or configuration is not implied. Wards, configured access rules, item protections, and available capacity still apply.

Multiplayer and upgrading

Each Runic module is independently installable. When a compatible Runic server service is available, its shared inventory features are used. Otherwise this candidate uses native ownership and the existing local gameplay paths. Runic no longer disconnects players solely for missing or different Runic builds. Simultaneous Runic chest access and server-coordinated automation still need compatible server support; native fallback does not provide those network features. Older server releases can still enforce their own version checks.

Back up the world, characters, configurations, and RunicOperations folder together before upgrading. Current chest contents remain native world data. Existing links, rules, pending receipts, and undelivered legacy output are retained for recovery; do not delete the old RunicOperations folder. Old stored chest quantities and station fuel/timers are not projected over live game state. Roll back using the complete matching backup, rather than mixing old DLLs with newer saved receipts.

Normal inventory actions do not force character saves or disk-sync checkpoints. Ordinary saves persist character receipts and native world contents. Unsaved changes can still be lost or repeated after a crash. Character receipt versions 2–4 remain readable, and version 4 is written; journal versions 1–2 are readable, and version 2 is written. Older releases cannot read the new journal format.

Supported native containers keep their normal destruction and contents-drop behavior. Runic's buffered production output is also released when its station is destroyed. Saved pending deliveries resume in their original world and wait for inventory space when needed.

Language and support

Keep the Translations folder beside the DLL. Missing translations fall back to English.

Runic Mods Discord · Support My Work Thanks to Megamos, Aedis, and Phoenixf for their crafting/building performance feedback.

Extended stack compatibility

Legal stacks larger than 65,535 items are supported when the installed stack mod preserves those quantities through Valheim's item serializer. ItemStacksItemWeights' extended stack metadata is honored. Configured stack limits still apply. Extended stacks do not require a companion Runic module or per-action saves. See the upgrading section for receipt and journal formats.

Runic reads the actual live chest shape, including expanded or resized standard inventories.

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