Fixed the large-map browser permanently disappearing when a typing or filter change narrowed the
result set during the same IMGUI draw; row rendering now uses the post-input result bounds.
Added deterministic, bounded search/category/source filtering for saved pins on already explored
local/shared map pixels, with display-only duplicate grouping and preserved authorship.
Added explicit known-asset tags and truthful LAST KNOWN status for pin-based boats, carts,
tameables, portals, beds, and tombstones without entity, radar, or world-location scans.
Added revalidated map centering, straight-line direction/distance/elevation, tombstone topology
warnings, and current local controlled-ship sailing context.
Added no-map/dedicated fail-closed boundaries, input isolation, safe-area UI/controller scaling,
bounded text and caches, low-frequency state fingerprints, and vanilla fallback.
Added optional Runic Portals enabled-state detection through BepInEx metadata without a registry,
capability, protocol, directory query, or hard optional dependency.
Added 0.75-second evidence quieting and a two-second maximum continuous-churn rebuild cadence,
with repeated-change allocation/time budgets at 100, 1,000, and 10,000 pins.
Clarified the local-client-only authority and multiplayer/server boundary: no RPC, ownership,
remote disclosure, or server/world mutation.
Made the package independently installable with BepInExPack Valheim as its only dependency.
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