
RunicModServerSuite
Runic's authoritative and operational server bundle: displays, portals, production, safety, Sentinel security, startup diagnostics, and world saves.Runic Mod Server Suite
The Runic services that do useful work on the authoritative Valheim process.
Runic Mod Server Suite is the one-click package for a dedicated server or the authoritative side of a listen server. It installs the seven Runic modules that provide host synchronization, server-routed features, owner-local automation, safety/backup services, security administration, startup diagnostics, or world-save smoothing. Its Sentinel dependency is the server-only package, not the combined or client edition.
This is a dependency-only modpack. It contains no plugin DLLs, private keys, policies, or configuration files. Thunderstore or r2modman downloads each declared package, and existing server configuration remains in place.
Included server modules
| Mod | Server role |
|---|---|
| Runic Display Stands | Publishes the host's configured eligible stand-prefab list to modded clients. |
| Runic Portals | Serves bounded portal-directory data and authorizes Group operations. |
| Runic Production | Automates eligible loaded stations when Valheim assigns the required objects to the server process. |
| Runic Safety | Supplies server-side safety seams and Sentinel's verified transition-backup dependency. |
| Runic Sentinel Server | Gates Required-mode handshakes, evaluates client reports against signed policy, and provides authenticated administration, bans, evidence, backups, reports, and dedicated-console commands. |
| Runic Velocity | Records local server-startup milestones and maintains a validated plugin cache. |
| Runic World Engine | Provides aggregate observability and bounded asynchronous-save smoothing on the authoritative process. |
Configuration Manager is omitted because a headless server has no in-game configuration window. Edit the generated BepInEx configuration files on the server instead.
Deployment matrix
| Profile | Install |
|---|---|
| Dedicated server | Runic Mod Server Suite |
| Ordinary remote player | Runic Mod Client Suite |
| Listen host who also plays | Both suites in the same profile |
| Remote Sentinel administrator | Client Suite, then add combined Runic Sentinel separately |
The client and server suites intentionally overlap where a feature has work on both processes. A remote player does not need to install the Server Suite as a second pack: the Client Suite already contains every shared gameplay module and deliberately omits Sentinel Server and combined Sentinel.
Sentinel boundary
Sentinel's authority, managed private key, dedicated commands, and policy state belong on the server. Runic Sentinel Server contains that authoritative functionality without the ordinary player package. Players receive the lightweight Runic Sentinel Client through the Client Suite; it can report a bounded plugin inventory but cannot administer or enforce anything. Remote F3 administrators install combined Sentinel separately. Never distribute the server-private key.
Multiplayer consistency
- Keep Display Stands, Portals, Production, and Safety versions/configuration compatible with the clients using those features.
- Production follows Valheim's native object ownership. Installing it on both server and clients lets the current eligible owner perform bounded automation.
- Client-only tools remain absent from the server pack because they add no headless authority or enforcement.
Installation
- Create or select the dedicated-server profile in Thunderstore Mod Manager or r2modman.
- Install Runic Mod Server Suite.
- Let the manager install its dependencies.
- Configure the individual server mods before starting the world.
- Keep Sentinel's private material only on the authoritative server.
Questions, bug reports, and test logs: Runic Mods Discord