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Runic Mod Server Suite

The Runic services that do useful work on the authoritative Valheim process.

Runic Mod Server Suite is the one-click package for a dedicated server. Listen hosts who also play should use the full Runic Mod Suite. It installs the ten Runic modules that provide host synchronization, server-routed features, owner-local automation, safety/backup services, security administration, startup diagnostics, or world-save smoothing. Its Sentinel dependency is the server-only package, not the combined or client edition.

This is a dependency-only modpack. It contains no plugin DLLs, private keys, policies, or configuration files. Thunderstore or r2modman downloads each declared package, and existing server configuration remains in place.

Included server modules

Mod Server role
Runic Character Vault Stores each player's authoritative character, validates transfers, and maintains rolling backups. The same package must also be installed on every client.
Runic Display Stands Publishes the host's configured eligible stand-prefab list to modded clients.
Runic Portals Serves bounded portal-directory data and authorizes Group operations.
Runic Production Automates eligible loaded stations when Valheim assigns the required objects to the server process.
Runic Safety Supplies server-side safety seams and Sentinel's verified transition-backup dependency.
Runic Sentinel Server Gates Required-mode handshakes, evaluates client reports against signed policy, and provides authenticated administration, server-cap configuration, bans, evidence, backups, reports, and dedicated-console commands.
Runic Signs Design signs live with selected-text styling, emojis, precise colors, text effects, curves, offsets, and scaled placement previews.
Runic Storage Synchronizes chest rules and labels and learns contents changed by server-owned automation.
Runic Velocity Records local server-startup milestones and maintains a validated plugin cache.
Runic World Engine Configures a validated host player cap, monitors peers, latency, traffic, ownership transfers and backlog warnings, and smooths asynchronous world saves.

Configuration Manager is omitted because a headless server has no in-game configuration window. Edit the generated BepInEx configuration files on the server instead.

Deployment matrix

Profile Install
Dedicated server Runic Mod Server Suite
Ordinary remote player Runic Mod Client Suite
Listen host who also plays Runic Mod Suite (full Sentinel with the F3 panel)
Remote Sentinel administrator Client Suite, then add combined Runic Sentinel separately

The client and server suites intentionally overlap where a feature has work on both processes. A remote player does not need to install the Server Suite as a second pack: the Client Suite already contains every shared gameplay module and deliberately omits Sentinel Server and combined Sentinel.

Sentinel boundary

Sentinel's authority, managed private key, dedicated commands, and policy state belong on the server. Runic Sentinel Server contains that authoritative functionality without the ordinary player package. Players receive the lightweight Runic Sentinel Client through the Client Suite; it can report a bounded plugin inventory but cannot administer or enforce anything. Remote F3 administrators install combined Sentinel separately. Never distribute the server-private key.

Add your account ID to the server's adminlist.txt, then join with full Sentinel, press F3, and click Set Up Sentinel once. On Valheim 1.0, use V_<SteamID64> for a Steam account; Sentinel also recognizes raw and Steam_ IDs. Existing policies and signing keys are preserved. First-time setup leaves admission mode unchanged. Server-admin inheritance can be disabled with [Administrator Access] UseServerAdminList = false; separately signed roles remain independent.

Multiplayer consistency

Player cap

The player-cap override is optional and disabled by default. An authorized administrator with Runic Sentinel 1.4.2 on their client can open F3 > Server Cap, enable the override, set the desired limit, and save it for the next server restart. Players do not need to change their local cap settings. Updating this suite preserves the server's existing configuration.

Shared gameplay mods

  • Keep Display Stands, Portals, Production, and Safety versions/configuration compatible with the clients using those features.
  • Production follows Valheim's native object ownership. Installing it on both server and clients lets the current eligible owner perform bounded automation.
  • Client-only tools remain absent from the server pack because they add no headless authority or enforcement.

Installation

  1. Create or select the dedicated-server profile in Thunderstore Mod Manager or r2modman.
  2. Install Runic Mod Server Suite.
  3. Let the manager install its dependencies.
  4. Configure the individual server mods before starting the world.
  5. Keep Sentinel's private material only on the authoritative server.

Runic Character Vault stores its server data under BepInEx/config/RunicCharacterVault/characters. Back up that directory with the world, require players to use the Client Suite, and do not install another server-character mod alongside it. Version 1.0.2 defaults to AllowExistingCharacters = true, allowing established players to enroll with their current characters. First enrollment trusts that account's supplied character; switch the setting to false after migration if future players must start fresh. Existing vault profiles remain authoritative. The first enrolled save is retained in characters/enrollment-backups.

Questions, bug reports, and test logs: Runic Mods Discord

Installation compatibility

Use RunicModServerSuite only on the dedicated server. Ordinary players use RunicModClientSuite; administrators add full RunicSentinel 1.4.2 to that client profile for F3. Listen hosts use RunicModSuite.

Never combine full Sentinel and SentinelServer in one profile. When switching packs, remove the previous pack and its unwanted Sentinel variant; mod managers may retain old dependencies. Fully restart Valheim after changing plugins. SentinelClient may coexist with full Sentinel.

Signs must be installed at the same version on every player and the server. Disable BetterSigns because it replaces the same editor. The server pack includes Storage so chest learning covers server-owned Production automation.

RunicDeathPenalty remains planned for a future suite release and is not included.

Release 1.0.17

Updated package versions:

  • Chazman-RunicDisplayStands-1.3.8
  • Chazman-RunicPortals-1.2.6
  • Chazman-RunicProduction-1.0.7
  • Chazman-RunicSentinelServer-1.1.2
  • Chazman-RunicSigns-1.0.4
  • Chazman-RunicStorage-1.2.5

Update client and server packages together for Portals, Production, Signs, and Storage. Player clients use Inventory 1.1.6 with Storage 1.2.5 for Quick Stack-only slot exclusions; Inventory is not included in the server pack. Existing configuration is preserved.

Release 1.0.19

Includes RunicStorage 1.3.0 and RunicSigns 1.1.0 with full-color emoji pickers, retained Quick Stack protection, and sign placement sizing. These mod versions were confirmed working in-game by the author. Existing configuration and all other dependency versions are retained.

Release 1.0.20

Includes the Valheim 1.0.14 compatibility fixes, retaining the current emoji and precision-building releases.

Release 1.0.22

Includes RunicWorldEngine 1.2.1, fixing the optional player-cap override on Valheim 1.0.14 while retaining existing patch-integrity checks.

September 18, 2026 update

Updated for the author-tested Valheim 1.0.15 releases: RunicPortals 1.2.9, RunicSafety 1.0.8, RunicSigns 1.2.5, RunicWorldEngine 1.2.2. Compatible game updates are accepted through API checks in the updated modules; incompatible APIs still disable safely.

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