Valheim
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Latest version
1.2.9
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Changelog

1.2.9 - 2026-09-18

  • Replaced the exact game-version allowlist with startup API validation. Compatible future patches no longer require a version-only update.
  • Incompatible APIs still fail closed; World Engine retains its exact method-body audit.

1.2.8 - 2026-09-18

  • Added Valheim 1.0.15 support while retaining exact API checks and support for 1.0.7, 1.0.12, and 1.0.14.

1.2.7 - 2026-09-17

  • Added Valheim 1.0.14 support while retaining compatibility with 1.0.7 and 1.0.12.
  • Retained exact game API checks and rejection of unknown versions.
  • Updated installed-game contract verification for the 1.0.14 client.

1.2.6 - 2026-09-14

  • Include vanilla Standard Pair destinations in the Runic picker, dedicated-server directory, and final travel validation. Vanilla portals retain their normal tag pairing when entered.
  • Show all authorized Public, owned Private, and current-member Group destinations across network names.
  • Protect the local player from incoming hits and ongoing damage throughout an authorized Runic picker session, including directory loading; cancel restores normal damage and travel uses native teleport protection.
  • Expand directory capacity to the graph's 2,048 endpoint ceiling rather than truncating at 128 destinations (the configured graph limit still applies).
  • Recheck source discovery and departure access before opening the protected picker.

1.2.5 - 2026-09-14

  • Include Public Runic destinations from every network alongside authorized destinations in the entry portal's network.
  • Apply the same destination scope to the picker, dedicated-server directory, name lookup, and travel validation.
  • Warn when crossing to a public destination leaves no reverse route to the original private or group network.
  • Keep permission, ward, availability, revision, and native travel restrictions in place.

1.2.4 - 2026-09-11

  • Added group-invitation popups showing the inviter and group, with Accept and Decline buttons.
  • Accept joins the group and selects it as your active group; Decline removes only your invitation.
  • Added /group decline <group name> as a chat alternative.
  • Invitations wait while other menus are open and are checked again by the server when answered.
  • Cancelled, expired, and replaced invitations cannot be accepted through an old popup.

1.2.3 - 2026-09-11

  • Fixed portals and group features being disabled by the Valheim 1.0.12 version check. Retained Valheim 1.0.7 support.

1.2.2 - 2026-09-10

  • Fixed group invitations and /group whoami failing for characters with valid negative Valheim IDs.
  • Fixed those characters being excluded from group membership, the group dropdown, and portal access/map checks.
  • Added explicit character-readiness errors instead of silently dropping group requests.
  • Clarified when an invited player is connected but their character identity is not yet available.

1.2.1 - 2026-09-09

  • Updated dialog, statistics, map-coordinate, pin-removal, and portal-registry integration for Valheim 1.0.
  • Re-audited the installed Valheim 1.0.7 client and dedicated-server assemblies and updated the BepInEx dependency to 5.4.2350.

1.2.0 - 2026-09-08

  • Added a native in-game portal editor with a Standard Pair checkbox, separate Network and Portal Name fields, Public/Private/Group access controls, and arrival/departure direction choices.
  • Added an authenticated Group dropdown populated from the player's chat-managed groups, removing the need to enter internal group identifiers.
  • Standard Pair editing now uses the same form while preserving Valheim's 10-character portal-tag limit and vanilla pairing behavior.
  • Kept destructive mode or metadata changes behind a visible second-save confirmation window so an established route is not replaced by a stray click.

1.1.4 - 2026-09-05

  • Reworked the Thunderstore description and README opening to lead with the player problem, the mod's core benefit, major features, in-game feel, and then safety and compatibility details.
  • Description-only package update. The plugin DLL and gameplay behavior are byte-for-byte unchanged from 1.1.3.

1.1.3 - 2026-09-01

  • Fixed first-use network portals incorrectly reporting source-ward-denied while the dedicated server was still loading the source zone's native ward objects.
  • Kept source ward checks fail-closed: an ambiguous source requests the exact nearby server zone and receives up to eight bounded retries over eight seconds, while a known hostile ward is still rejected immediately as source-ward-denied.
  • Transient missing ward evidence is now reported accurately as source-ward-unavailable instead of being mislabeled as a permission denial.

1.1.2 - 2026-09-01

  • A valid 1.1.0 directory request received by a 1.1.2 server is now rejected with the explicit client-update-required compatibility reason instead of being counted as malformed cheat evidence. The older protocol still cannot authorize or enumerate portals.
  • Identity-unbound requests during the short connection/character handoff remain denied and recorded, but no longer contribute high-confidence automatic-disconnection strikes. Truly malformed envelopes, malformed authenticated commands, and replay conflicts retain escalation.

1.1.1 - 2026-09-01

  • Fixed first-use Runic portal entry on a dedicated server by binding the request to the exact nearby source ZDO and using the server record as authority. Client revision/network values are now freshness hints, so normal replication lag no longer becomes source-unavailable.
  • Fixed the normal large-map P directory so it warms authorized world-wide portal records from the authoritative server instead of showing only zones that this client had previously visited.
  • Added bounded, authenticated, read-only map-directory transport and precise server rejection diagnostics without adding any portal mutation or ownership-transfer RPC.

1.1.0 - 2026-08-31

  • Added an optional, reflection-only Runic Sentinel security bridge without making Sentinel a required dependency. Rejected malformed, identity-unbound, or replay-conflicting portal requests can now contribute trusted evidence to Sentinel's bounded automatic-enforcement policy.
  • Kept ordinary portal permission denials out of cheat escalation: being outside a ward, group, or network permission is a normal authorization failure and is never treated as proof of cheating.

1.0.0 - 2026-08-29

  • Fixed the first network-portal entry on a dedicated client reporting that no destinations were available until the player had traveled through a vanilla portal. The authenticated client now asks the server to force-send only the matching portal records it may discover and arrive at, then waits briefly for the complete authorized network before drawing the picker map.

  • Kept the first-use directory request bounded, retry-limited, source-revision checked, peer-character authenticated, network-scoped, and filtered by portal and ward permissions.

  • Fixed dedicated-client long-distance Runic routes being denied whenever the destination zone was unloaded and therefore had no local PrivateArea evidence.

  • Separated Public/private/Group policy authorization, source ward authorization, destination ward authorization, and route-revision evidence so failures report the correct reason.

  • Public remains the default travel policy; Private remains recorded-owner-only; Group travel uses the current authenticated server membership snapshot and fails closed when it is unavailable.

  • Kept source/edit wards strict and kept known hostile loaded destination wards denied, while an unloaded remote destination is no longer rejected solely because its ward state is unknown.

  • Applied the same remote-destination rule to the picker, world-wide directory, and final commit.

  • Made Runic Portals independently installable with BepInEx as its only runtime dependency.

  • Removed the Core registry, capability negotiation, protocol admission, account binding, portal transport, durable edit intents, mutation WAL, recovery, quarantine, and source-protection leases.

  • Moved portal edits and travel to Valheim's native local portal/player ownership paths without claiming or transferring ownership.

  • Kept Standard Pair routing separate from public, private, and Group named networks.

  • Kept permission-filtered map directories, walk-in destination selection, direction rules, one-way acknowledgement, return routes, setup UI, and bounded diagnostics.

  • Compiled the limited group domain code needed by this mod into RunicPortals.dll; no shared Runic runtime assembly is produced.

  • Added one bounded, namespaced Group request/response channel. The server authenticates its actor from the current peer's owned Player character ZDO and keeps request/replay state only in memory.

  • Preserved existing portal ZDO keys and record schemas plus the prior world-scoped group catalog and active-selection file formats and locations.

  • Added an optional reflection-friendly Group membership API for other gameplay mods.

  • Replaced the obsolete durability and remote-owner harness with 19 focused format, routing, ownership, RPC-authentication, and architecture tests.

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DatHost — Valheim server hosting, first month for one euro