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Runic Portals 1.2.11

Build named travel networks and choose your destination without continually retagging paired portals.

Portal choices

  • Standard Pair: ordinary Valheim tag pairing.
  • Public: destinations available to players with access.
  • Private: travel for the portal's owner.
  • Group: travel for members of the selected group.

Configure a portal to join a Runic network. Choose whether it accepts arrivals, departures or both. Portals you leave as Standard Pair keep their usual behavior.

Traveling

Walk into a Runic endpoint to open its destination picker. Choose an accessible destination and confirm travel. Standard Pair destinations appear as one-way routes. Escape cancels.

Open the large map and press P to toggle the portal directory. Normal teleportable-item and ward rules apply.

Groups

Use /group invite <player name> to invite someone. They can choose Accept or Decline in the popup, or use /group accept <group name> and /group decline <group name> in chat. Escape declines a displayed invitation.

Installation

Install matching versions on the host and participating clients. Requires BepInExPack Valheim. Other Runic mods are optional. Keep BepInEx/config/RunicPermissions/groups when moving or updating a server that uses groups.

Languages

The mod follows Valheim's selected language, with English fallback. Keep the included Translations folder beside the mod DLL when installing manually.

Support

Runic Mods Discord · Support My Work

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