Valheim
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Latest version
1.0.2
Last Updated
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70
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158KB
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Changelog

1.0.2

  • Prepared for Thunderstore release after author-confirmed in-game operation.

  • Includes the matching wood-and-iron icon with cyan runes, installation instructions and sign-size/character-limit guidance.

  • Fix the reproduced persistent input lock when RunicStorage and RunicSigns are installed together. HarmonyX shares __state by declaring type name even across assemblies; the duplicate camera hook name let one mod overwrite the other's scope state.

  • Give all RunicSigns modal patches a unique namespace. RunicStorage does not need to be changed.

  • Add an actual HarmonyX two-assembly regression covering both patch orders, either editor, nested camera calls and exception cleanup. The original hooks reproduce the reported lock; the isolated hooks recover input.

1.0.1

  • Remove a possible unbounded held-action lock after closing or saving; this did not resolve the cross-mod conflict subsequently fixed in 1.0.2.
  • Limit protection against held attack/use inputs to those actions, with a one-second stale-input timeout.
  • Build the editor while inactive and activate input blocking only after it successfully opens.
  • Release modal state before cleanup; handle partial UI construction, callback failures, disabled components and missing canvases safely.
  • Add regression coverage for permanently held input flags, timeout, re-press and lifecycle reset.
  • Use the matching wood-and-iron RunicSigns icon with cyan runes.

1.0.0 candidate

  • Fresh, focused editor for vanilla wooden signs.
  • RunicStorage named-color palette, independent text sizing, backgrounds, alignment and offsets.
  • Proportional physical sign scaling from 0.25× to 4×.
  • Native caption/author preservation, synchronized appearance and save conflict handling.
  • Bounded save leases, timeout/cancel handling and modal gameplay input protection.
  • No BetterSigns assets or code; no storage functionality.

Versions 1.0.0 and 1.0.1 were development builds; use 1.0.2 or later.

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