
FriendlySkeletonWand
Adds craftable wands that can be used to create friendly skeletons and draugr to follow you and guard your base with.Friendly Skeleton Wand
This mod adds a craftable wand which can be used to create skeletons with. These skeletons are supposed to guard your base and hang around the general vicinity of wherever you create them.
Important Update Note for pre-1.0.8
If you are upgrading from 1.0.7 or lower, your skeletons will still be there but you won't be able to command them anymore! This is not a bug.
The old skeletons used the existing Mistlands `Skeleton_Friendly` prefab which belongs to Blood Magic. In 1.0.8 these have been replaced with my own custom prefabs: `ChebGonaz_SkeletonWarrior` and `ChebGonaz_SkeletonArcher`. This gives you the control to choose either kind, instead of it being random, and also stops Blood Magic from levelling up from this mod.About Me
I'm a YouTuber/Game Developer/Modder who is interested in all things necromancy and minion-related. Please check out my YouTube channel and if you like the work I do and want to give back, please consider supporting me on Patreon or throwing me a dime on Ko-fi. You can also check out my website where I host information on all known necromancy mods, games, books, videos and also some written reviews/guides.
Thank you and I hope you enjoy the mod! If you have questions or need help please join my Discord.
Requirements
- Valheim Mistlands
- BepInEx
- Jotunn
Installation (manual)
- Drag the
FriendlySkeletonWandfolder from inside the archive to your Bepinex plugins folder in the Valheim directory.
Features
- Craftable wands at the workbench called Friendly Skeleton Wand and Friendly Draugr Wand.
- These wands consume Bone Fragments to create minions.
- Bone Fragments now drop from all creatures when they die.
- With a wand equipped, the following is possible:
- B will make a skeleton/draugr warrior.
- H will make a skeleton/draugr archer.
- F will make all nearby minions follow you.
- T will make all nearby minions wait.
- G will teleport all following minions to your position (useful if stuck or to get them on boats)
- R to tell minions to attack a specific target (this is relatively inaccurate).
- A new Necromancy Skill.
- Minion quality increases with Necromancy Skill Level:
- 0 to 34: Level 1.
- 35 to 69: Level 2.
- 70+: Level 3.
- Minion health increases with necromancy level.
- Minions ignore collision with the player so you won't be trapped.
- Starting at level 25, a wraith spawns to guard you at all times (until it is destroyed - then it respawns again after a little while)
- Tweakable settings by editing the config file.
Config
Attention: To edit the config as described, the Configuration Manager is required. This is a separate mod. Please download and install it.
Press F1 to open the mod's configuration panel.
Doesn't work for some reason; please edit the configs manually. Almost everything can be tweaked to your liking.
Changelog
| Date | Version | Notes |
|---|---|---|
| 02/12/2022 | 1.0.9 | Fix some shaders that got messed up (white squares instead of particles on effects like arrow hit); allow minions to generate a little Necromancy XP for their master; fixed a null object exception in Guardian Wraith coroutine |
| 01/12/2022 | 1.0.8 | Big Overhaul → Fully custom prefabs used for minions results in finer control: no more Blood Magic experience; removes randomness of the skeletons so you can choose warrior/archer; permits me to add draugr and wraiths that are not hostile when you log back in; permits me to (in the future) give custom equipment and textures/materials to the minions. |
| 29/11/2022 | 1.0.7 | Add Guardian Wraith; ignore minion collision on player |
| 27/11/2022 | 1.0.6 | Function added to teleport minions to you and to tell minions to attack what you're looking at. |
| 27/11/2022 | 1.0.5 | Fixed a bug where after logging out and coming back in your skeletons wouldn't respond to commands anymore |
| 27/11/2022 | 1.0.4 | Amount of bone fragments dropped by creatures exposed to config file; fixed a bug where at necromancy level 0 a skeleton spawned would instantly die |
| 26/11/2022 | 1.0.3 | Default skeleton health multiplier jacked up to 15. |
| 26/11/2022 | 1.0.2 | All creatures drop bone fragments, skeletons can be told to follow/wait, skeletons health scales with necromancy level. |
| 25/11/2022 | 1.0.1 | Fix a bug that let you create skeletons without the wand equipped. |
| 25/11/2022 | 1.0.0 | Release |
Known issues
- Skeletons can't follow you into/out of dungeons
- Telling minions to attack what you're looking at (by spawning a big stone there - dumb but will be replaced with something more appropriate later)
Future Ideas
- Equipment for skeletons & draugr → armor, different weapons, etc.
- Implement ghost minion type.
- Custom models for the wands (no more clubs).
- Fully custom undead types.
Source
You can find the github here.




