Valheim
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Latest version
0.9.5
Last Updated
First Uploaded
Downloads
73
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0
Size
214KB
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Changelog

0.9.5

  • The borrowed look is drawn at the interface mod's own size with its own slice edges, so corners no longer stretch.

0.9.4

  • The borrowed look also brings the interface mod's text, title and selection colours.

0.9.3

  • With an interface mod and the ChistixCompat pack the panel can take its look (frames, buttons, tabs, fields, checkboxes, font) from that mod; nothing changes without them.

0.9.2

  • Description search (?) also matches the English description, not only the game's language.
  • Developers' items (monster attacks) show in search only with "Dev items" on, as in the spawn grid.
  • @: mods without Jotunn are named by the asset bundle their prefab came from.

0.9.1

  • New plugin GUID: chistix.adminmenu. Settings move from local.valheim.adminmenu.cfg to chistix.adminmenu.cfg once, on the first start.
  • License: all rights reserved (see LICENSE).

0.9.0

  • Search under the tabs also finds every item, creature and effect, mods' ones too.
    • A button beside the box, or a sign before the query, picks what to search by: ! name, # key (prefab or token), ? description, = numbers, @ mod, ~ names in the game's other languages, / panel functions only.
    • Numbers: =fire>20; weight<5, =boss, =stack>=100; 30 properties. = alone lists them, @ alone lists mods.
    • Results are grouped. +1 gives an item or spawns a creature; a click opens it on the spawn or effects tab.
  • "Create a recipe" for items the game has no recipe for. The recipe is added by a world or whole-game rule and removed with it.
  • Valheim 1.0 upgrade-only resources are shown apart in the recipe editor, with the upgrade station's name. Their flag is now kept in recipe rules.

0.8.0

  • New interface:
    • a two-row header with Mods, Reload and Settings;
    • search and favourites under the tabs;
    • icon tabs; Time and Weather moved into World;
    • a settings page; the panel remembers its state;
    • player cards; a pinned spawn card with "to whom";
    • a rules summary with "only changed" and "reset all here";
    • a drop editor window.

0.7.0

  • Mod tabs API: a mod adds its own tab with a static class Chistix.AdminMenuTab, with no reference to this DLL.

0.6.x

  • Creature drops are stored and applied by AdminMenu (world or whole game).
  • Modpack lock: Access.PanelLocked.
  • A WackysDatabase commands page appears when that mod is installed.
  • Fix: the inventory-rows rule no longer fights mods that add their own rows.

0.5.x

  • Recipe editor: station, level, amount, resources.
  • Rules for "this world" or the "whole game"; the host sends whole-game rules to players.
  • The panel works in the main menu.
  • "Reload systems".

0.4.0

  • English and Russian interface (General.Language).

0.3.x

  • The first panel: player, world, spawn, effects, location search, server rights, rules, server characters, free camera.
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