The crafting window rebuilt: Craft / Upgrade / Dismantle tabs, item categories, search, card grid with pages, favourites, a 3D portrait, set bonus, have/need resources, craft several at once.
The hammer on the Craft tab and the grid view's icon were cut from the sketch lit (orange, glowing) and with bits of their neighbours (a line under the hammer, a blot under the grid): now pale like the other icons, with clean edges.
0.1.22
A wide window held back by the screen's side (it grows away from that side alone) takes the character's strip along: the strip's board and buttons stay centred over the window, one column.
0.1.21
VNEI tab: our categories over VNEI's browser on a tick ("Our categories", [VNEI] OurCategories), the same row as on Craft and Upgrade; off - VNEI's own types alone. Our sorting of VNEI's items with ‹ › on the tab ([VNEI] Sort; Default is VNEI's own order). Done by patching VNEI's private list and filter: should a VNEI update change them, the tick goes away and the tab stays VNEI's as before.
The character's strip unfolded by the bar's arrow pushes the window's top down under it instead of covering it; folded again, the window rises back to the size you made.
The repair hammer stays in the window's top left corner when the window's top moves (it stayed behind).
0.1.20
The window's size by its edges and corners: drag the left or right edge (the window widens to both sides, staying in one column with the character's strip), the top or the bottom edge, or a corner. The pointer turns into a double arrow over an edge, a gold outline with the size shows the new one while dragging; on letting go the window is made anew for it. No smaller than about the default, no larger than the screen, at any resolution and interface scale.
A larger window gets more room, not larger parts: more columns of cards (Columns is the count at the default width), more rows, more categories in the row, a wider card and a taller portrait; the 3D model stays square, never stretched.
The size is kept in [Window] Width, Height, Raise (0 - the default). Back to the default size: a double click on an edge or a corner, or the "Default size" button in the F1 manager. Wide now chooses the default width and applies at once.
Raised over the character's strip, the window folds it into a bar over its top, in the window's look: the player's name and an arrow. The arrow unfolds the strip; once the window is lower than the strip again, the strip shows as usual.
0.1.19
Dismantle can be switched off: [Dismantle] Enabled (on by default; the config file or F1). Off - no Dismantle tab and nothing can be dismantled; a window left on that tab goes to Craft (Upgrade where there is no Craft). A setting of this client only: the mod has no server sync.
VNEI support, optional: with VNEI installed (and its Attach To Crafting on, its default), a VNEI tab in the window shows VNEI's item browser under the tabs; without VNEI there is no tab and nothing else is needed. VNEI's View Recipe key (R over an item) opens that tab. A VNEI button on the item's card opens the item's page in VNEI (in VNEI's own window when it is not attached).
0.1.18
Fixed: the amounts (have / need) under the required resources were missing on many screens (1080p, larger interface scale, some resolutions): their line was a hair taller than its box, and the text engine then draws nothing. The box now fits the line, and the amount can no longer vanish. The item's quality line likewise.
The amount is not red when the world's No craft cost setting spares the resources.
0.1.17
The window stands under the character's strip: the inventory's animator puts the game's panels back every frame, so the window now moves inside the game's panel, after the animator.
0.1.16
The window really moves under the character's strip: it was held back by the edge of its parent panel instead of the screen's.
0.1.15
The window moves under the character's strip (the strip stays where the game has it): one column. The strip's board grows to both sides about its middle, under its buttons.
0.1.14
The wheel scrolls the grid a row of cards a notch (three rows in the list view), the categories two at a time, the card's text faster; eased in.
Dismantle has its own "Only available" tick, on each time the tab is opened: it also leaves out the items on the quick slots.
The character's strip is centred over the window by its board, and kept there.
0.1.13
Shift (or the gamepad's left stick) held on Craft makes the game's batch of 5, as in the game's own window; the button says "Craft ×5" while Shift is held. An amount set with − N + takes precedence.
0.1.12
The window runs from under the character's strip down to the screen's bottom; narrow (640, as wide as the strip) or wide (940, the Wide setting); the strip as wide as the window over it. WindowSize and Big are gone.
The repair hammer is a large square in the top left corner, reaching up into the header; the station's name and level moved to the header's right end.
A thin scrollbar under the category captions.
The item's picture is taller (not squashed); an "Item preview" tick at the card's top hides it in the grid view; the list view always shows it.
0.1.10
Big (setting): the window keeps its top under the character's strip but reaches down to the screen's bottom and is much wider (1.3 × its height, at most 62 % of the screen's width).
0.1.9
The window stays where the game's crafting panel is (under the character's strip) and always on the screen: 0.1.8 moved it off the top. The strip is centred over it and as wide as it, at its own height.
0.1.8
Lighter on frames: only the cards in view exist (a pool of about thirty, whatever the number of recipes; before, every recipe had its card), the grid has a canvas of its own; the card and the dismantle list refresh only when the inventory changes; the 3D portrait is drawn 24 times a second at the portrait's own size with lighter multisampling.
Wide (setting): a wide window instead of the compact one, to compare.
What is on stands out: a gold edge round the chosen tab, category, card and switches, their captions bright gold; the rest quieter.
The repair hammer is square at the row's left, the three tabs share the rest; it stays in place (dim where there is no repair).
The portrait is low while 3D is off, so the description and the stats get the room.
Columns under the grid: − N + (3-8), besides Ctrl + the wheel.
The character's strip is as wide as the window, centred over it, at its height; with the sketch's look it gets the same board.
0.1.7
The repair hammer is a square button at the left end of the tabs' row, as tall as the tabs.
Ctrl + the wheel over the grid changes the number of columns (3-6).
3D off: no model, camera or texture exists at all; on: only the chosen item is made, dropped when another is chosen or the inventory closes.
Switches that are off no longer glow under the pointer (the grid / list buttons read as on); the "Only available" box keeps its shape with the game's look.
0.1.6
Look setting: 1 (default) builds the window from the game's own panels, buttons, tabs, cells and fields (their sprites and lit materials, taken from the game at run time; the braided line under the title); 0 is the sketch cut into textures. The sketch's icons in both.
The no-cost cheat crafts anywhere, as in the game's window. Scrolling is faster (grid, card, categories); the category row has no scrollbar over its captions; the band's left end no longer glows.
The card no longer jolts while scrolled (its texts are set only when they change; back to the top for another item only). The 3D tick in the portrait's lower right corner. Resource tooltips use the game's tooltip with a background; larger item icons in the list rows and the resource cells.
The header band spans the board's top between its corners, without the board's edge in it.
The character's strip (name, texts, skills, trophies) is centred over the window (CentreCharacterStrip).
0.1.5
The categories scroll sideways (the wheel over the row, or a drag), no More button; CategoriesInRow says how many are in view.
The 3D portrait is on again, with a "3D" tick in the portrait's corner; long items (swords, bows, axes) stand up leaning to the diagonal instead of lying flat.
The card is wider, its description and stats larger, and they scroll with the wheel (a gold scrollbar).
The grid scrolls down (mouse wheel, a gold scrollbar) instead of pages; the total stays under it.
The window wider and taller (as wide as the character's strip): 900 high by default, 0.84 as wide.
The stretched middles of the cut frames are even now: no stripes from the drawing's grain.
The toolbar fits: no "Sort:" word, narrower search; resources in one row, the station in the line under the name; the portrait the sketch's height; the quality on cards "1 » 2".
0.1.4
The skin is cut from the user's own sketches (the window and the category icons): frames, bands, cells, fields and buttons as 9-slices of the drawn elements, the pictures keyed out of their background. Frames shrink with the window.
The pager as the sketch: « the page numbers », no single-step arrows. The resources sit on the card without a band of their own.
0.1.3
The window is the size of the game's crafting panel (a little taller, as the user's mock-up: 620 × 820 on a 1080 canvas) and stays in its place under the character's strip; everything in it scales with the window's height. WindowSize: 0 small, 1 the mock-up (default), 2 large, 3 the screen's height.
0.1.2
Closer to the sketch: the board dark, the insets (grid, card, toolbar, categories, header, resources) near black under their frames; categories without frames of their own, the chosen one in the gold frame; the Craft button glows gold while it can be pressed; "Required" with the braids.
The 3D portrait is off by default (Portrait3D): the item's icon in the card.
Rows other mods hang on the game's craft button (ValheimUnified's − ×N + Max) stay hidden.
0.1.1
The skin is built into the DLL: no skin folder to install (the first build showed flat panels without it).
Categories: one row of buttons, More turns it to the next ones (setting CategoriesInRow) instead of a second row.
The game's hidden crafting parts and rows other mods add to them no longer show through the window.
No station: the header shows only the title (the game's "Crafting" text was doubled).
0.1.0 - first build (not yet checked in the game)
A new crafting window in place of the game's: tabs Craft / Upgrade / Dismantle, a row of item categories (the rest under More), search, grid or list, "Only available", sorting, favourites.
Recipe cards with the item's name and a biome badge, pages instead of scrolling, the total count.
The item's card: a turning 3D portrait (or the icon), description, stats, the full set bonus with its icon, resources have / need, the station and its level.
Craft several at once: − N + and the Craft button; the progress bar over the button, a click on it cancels.
Dismantle: an item from the inventory goes, a part of its resources (50 % by default, of every quality level) comes back; needs the recipe's station at the item's quality level.
The look is the mod's own sprite atlas (skin folder beside the DLL); the game's fonts and item icons.
English and Russian, following the game's language.
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