Valheim
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Latest version
0.1.1
Last Updated
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115
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43KB
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Changelog

0.1.1

  • Every deep chest (the Woodstore, the Trophy chest and all Deep copies) has a large slot with an infinity sign in the lower right corner of its build icon, so it is told apart from the game's chest at a glance. Drawn in the game over the original icon; the game's own chests keep their icons.

0.1.0

  • First release of Deep Slots: the Woodstore (stackable materials, a clone of the game's reinforced chest) and the Trophy chest. A cell has no stack limit (up to 1 billion) and keeps one kind of item, the number of cells is the usual one; every other inventory keeps the game's stacks.
  • Trophy chest on a wall (a clone of the game's item stand with a chest inside): trophies in the order of the biomes, bosses last in their biome, other mods' trophies after them; the grid grows with the collection (always a free cell, a new row only when the last cell is taken); "kinds collected N / M" in the title and the hover text; saved by kind. Shift + E turns the trophy model shown on the plaque through the kinds in the chest (a model only).
  • Deep copies of every chest of the hammer ([Copies]): "Deep chest", "Deep reinforced chest"..., same model and number of cells, no stack limit in a cell (up to 1 billion), any item, price 2x to 100x the original's (5x by default).
  • Click takes one normal stack, Ctrl + click as much as fits, Shift + click the game's split window with any number; Place stacks fills the cells past 50.
  • Short counts in the cells (1,234 / 12.4k / 1.2M), the full count in the tooltip.
  • Full counts saved beside the game's own stacks in the chest record; a chest with anything inside takes no damage and cannot be dismantled.
  • ValheimUnified's quick deposit, restock and sorting fill deep cells past the stack size.
  • Config (F1): item types, extra and excluded items, grid, recipe and station per chest.
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