
DeepSlots
Deep Slots: chests where a cell has no stack limit (up to 1 billion), the usual number of cells. A woodstore, a wall trophy chest that grows with your collection, Deep copies of every chest at 2-100x price.Deep Slots - chests where a cell has no stack limit: woodstore, wall trophy chest, Deep copies
Chests where a cell has no stack limit (up to 1 billion) and keeps one kind of item, while the number of cells stays the usual one: a Woodstore for wood, stone, ore and any other stackable resource, a Trophy chest on the wall that grows with your collection, and Deep copies of every chest of the game at a higher price. 3 000 wood is one cell; a new kind takes the next free cell.
Thank you for playing! I'm very grateful for every donation - it is never required: the mod is free and stays free. PayPal
Only the mod's own chests lose the stack limit. Your inventory, every other chest, the ground and the rest of the game keep the game's own stacks. Built from the game's own chest models, no new art. BepInEx mod for Valheim; every player and the server need it (new pieces).
The chests
- Woodstore (the reinforced chest's model): stackable items of type Material - wood, stone, ore, metals, hides, resin, coins... 8 x 4 cells. Costs 15 wood and 10 stone at the workbench.
- Trophy chest - hangs on a wall (the game's item stand plaque): trophies only, every kind in one cell, in the order of the biomes (each boss last in its biome), other mods' trophies after them. It grows with your collection: always a free cell for the next new trophy, a new row only when the last cell is taken. The title shows kinds collected N / M. Costs 10 wood and 4 resin at the workbench.
- Shift + E on the trophy chest changes the trophy shown on the plaque, through the kinds lying in it, then none. Only a model: nothing leaves the chest, nothing falls out when it breaks.
- Deep copies of every chest (
[Copies], on by default): every chest of the hammer (wooden, reinforced, black metal, personal, barrel, other mods' chests) gets a copy - "Deep chest", "Deep reinforced chest" and so on - with the same model and number of cells, but no stack limit in a cell (up to 1 billion). Any item goes in (weapons and armour one per cell). A copy costs the original's price times 2 to 100 (5 by default) at the same station. - One cell - one kind: the same item, quality and variant always goes into its own cell.
- Short numbers in the cell (1,234 / 12.4k / 1.2M), the full count in the tooltip.
- Place stacks (the button, or holding the use key on the chest) fills the cells past 50.
Taking items out
- Click a cell: one normal stack (50 wood).
- Ctrl + click: as much as fits into your inventory, in normal stacks; the rest stays in the chest.
- Shift + click: the game's split window - any number up to the whole cell (type the digits). Dropped in your inventory, it is laid out in normal stacks starting at the cell you dropped it on.
- Dragging a cell to another cell of the same Woodstore moves the whole cell (onto another kind, they swap); the Trophy chest's cells stay put.
- Take all fills your inventory with normal stacks as far as it goes. Dropping on the ground drops one normal stack.
Breaking and saving
- A chest with anything inside takes no damage (monsters, weather, a lost support) and cannot be dismantled; empty, it is a normal piece. A full woodstore never sprays thousands of items on the ground.
- With that protection off (config), a broken chest drops its contents in normal stacks, a few per frame, nothing lost.
- The game saves a stack as a number up to 65 535 and cuts it to the stack size when loading. The chest therefore saves normal stacks the game understands and keeps the full counts beside them in the same chest record, so they reach other players together. A cell holds up to a billion; more stays in your hand, so no sum of the game overflows. The Trophy chest saves by kind, not by cell: when the set of trophies changes (a new mod, a game update), every trophy finds its cell again and every trophy finds its place again.
- Without the mod the chests are not in the world (the game skips pieces it does not know), but their records stay in the save with their contents; put the mod back and they return. To take everything out for good, empty them while the mod is installed.
Installation
- Install BepInExPack Valheim.
- Put
DeepSlots.dllintoValheim/BepInEx/plugins/(a mod manager does it for you). - The chests are in the hammer's menu next to the game's chests, with a workbench nearby.
Compatibility
- Every player and the server need the mod.
- ValheimUnified: quick deposit, restock and chest sorting fill a deep cell past the stack size.
- Crafting from nearby chests (AzuCraftyBoxes, ValheimUnified) and CraftMenu count and take the full amount of a cell.
- Stack size mods: the rest of the game follows them; a deep cell holds up to a billion.
- Valheim 1.0.20, BepInEx 5.4.23+. No known conflicts.
Settings
BepInEx/config/chistix.deepslots.cfg, also in the F1 window (Configuration Manager), with ticks and ‹ › choices:
[General] ProtectWhileFilled(true) - a chest with anything inside takes no damage and cannot be dismantled.[Woodstore]/[TrophyChest]:Enabled(in the hammer's menu),Columns(8),Rows(Woodstore only, 4; the Trophy chest's rows follow its collection; applies when a chest loads again, items never get lost),ItemTypes(Material / Trophy),AlsoAccept,NeverAccept(prefab names),Recipe(Wood:15,Stone:10/Wood:10,Resin:4),Station(piece_workbench).[Copies]:Enabled(true),CostMultiplier(5; 2x to 100x the original's price).DebugLog(false).
Credits
Made by Chistix: idea, design, direction and testing. Code written with Claude Code (Anthropic) as an AI coding assistant, under Chistix's direction.
Uses BepInEx and Harmony. The chests are the game's own models, used in place; no game files are included.
All rights reserved. You may use the mod, show it in videos and streams and list it as a dependency; re-uploading or changed versions need the author's permission.