Valheim
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Latest version
1.1.11
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Changelog

1.1.11

  • The leashes are named as leashes: rope leash, strap leash, chain leash.
  • A long-bodied creature (asksvin, lox and the like) keeps its whole body away from the holder: it stops its own length plus a step away, steps back when the holder walks up to it, and a short leash never pulls its head into the holder.

1.1.10

  • The young copies have names of their own (fawn, leveret, bear cub, neck hatchling, unbjorn cub; others "young" + the adult's name), not their adult's.

1.1.9

  • Tooltips name the creatures: a bait shows whom it calms and whom it only lures, the lasso whom it catches at its level and whom each upgrade adds, a leash whom it holds without wear. Taken from the world's creatures, so other mods' tameables and changed settings count.

1.1.8

  • Lasso upgrades at the workbench (levels 2 to 4), each with its own hides: troll hide and scraps, lox pelt, then the misty hare's scale hide. Each level holds stronger, lasts longer and catches bigger creatures.
  • Several creatures on lassos: the aim looks past the ones already caught (they walk between the camera and the next), and a caught one far down the crosshair is no longer let go by the same key. With every lasso in use the game says so.
  • Wild moose calves and seal pups come with their herds; seals can be tamed (they eat fish) and caught with the lasso; a seal pup grows up into a seal.
  • A young copy (fawn, bear cub...) or a creature of a bigger or smaller size leaves a body of its own size, not its adult's.
  • Untouched older defaults (species, herds, lasso creatures) move to the new ones.

1.1.6

  • Timers on hover, for every player: a wild creature shows how long its taming still takes, a young one when it grows up. The husbandry skill at 25 now opens part of the creature's foods.

1.1.5

  • Deer, hares and the young of every kind can be tamed: the game tames only creatures with a fighting AI, and these were left wild (also by the console's tame command).
  • Young ones eat: the game's piglet, cub, calf and chick and the mod's young copies eat what their adult eats, wild (to be tamed) and tamed (to stay fed), from the ground, a bait or a trough.

1.1.4

  • Bears eat what bears eat: honey, berries, mushrooms, raw meat of every kind and fish (the game's bear kept its own list of blueberries only; the mod's foods now join it). An untouched old Species setting takes the new one.

1.1.3

  • Leash only ([General] LeashOnly, a checkbox in F1): keeps the leashes, rope, commands, tying, carts, towing, the lasso and the window, and switches off everything else of the mod: its taming rules, baits, the husbandry skill, fear, herds and breeding, traits, new species, saddles, pens and troughs. For playing beside other taming and breeding mods. Recipes, troughs, species and breeding change after a game restart.

1.1.2

  • A bait in the hand is explained the game's way: the key hints at the bottom say what the left and middle buttons do (set down, hold to throw, release), not a line in the middle of the screen.

1.1.1

  • The console commands raiseskill and resetskill know the Animal husbandry skill: raiseskill husbandry 25 (also its shown name without spaces); raiseskill all raises it too.

1.1.0

  • Animal husbandry, a skill of its own: it grows with taming (a calm creature getting used to you, a bait eaten, a creature leashed or tamed). From 25 a wild creature shows about how long its taming still takes and part of what it eats; from 50 all it eats and taming 10 % faster; from 75, 25 % faster.
  • A grown wild creature that is not calm says so: its taming stands still until it eats a calming bait.

1.0.12 - first public release

  • The baits' descriptions tell the new way (in the hand, mouse wheel to throw); their tooltip shows the weight, not weapon numbers.

1.0.11

  • The collar ring is off by default (Rope.Collar): the rope runs straight from the neck.

1.0.10

  • Collars fit each creature's own neck: measured once per kind from its model (thick necks of bears and lox hid the ring before).

1.0.9

  • Saddles for bears and deer are made on each creature when it appears (a seat added to the game's prefab stayed loose in the world, so nobody could mount).
  • Troughs feed deer and hares too, and wild creatures in the pen or near; a special bait in a trough also calms.

1.0.8

  • A creature pulling a cart is no longer moved by the leash every step (the cart was jerked about and tore loose); the cart hangs at the shafts' own height behind it, so it stays level.

1.0.7

  • Leashes: rope, troll-hide strap, iron chain (wear, breaking, repair), the lasso; fighting within the leash's reach, helping when you hit or are hit, strong creatures pulling the player.
  • Visible rope with light physics and a collar, seen by every player; length keys, the leash window, orders (heel, stay, guard, attack, whistle).
  • Tying to posts, beams and troughs, towing behind ships, hitching to carts (speed by the creature's strength), creatures going through portals with you, pets on the map.
  • Thrown bait (held like a spear, mouse wheel to throw), special baits that calm; harder taming for grown creatures, easy taming for young ones, fear when shut in.
  • Wild herds with young, new tameable species (deer, hare, neck, bears), saddles for bears and deer, inherited traits and rare coats, names.
  • Troughs (three models with wear states and feed piles), pens found from closed fences, Hugin's hints.
  • Fixes before release: the rope used the pole's snow-cover material (drew in patches); the planet mod rewrote the collar's code (the mod now opts out); sideways kicks over fences; slack lying in a long snake on the ground; thrown food bouncing far; a deer on a leash could not reach its food; a calm deer spinning on the spot; the saddle on bears not setting up; creatures in a pen walking round toward bait outside it.
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