Valheim
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Latest version
0.8.2
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Changelog

0.8.2

Everything since 0.1.3, in short.

Party at the campfire (main menu)

  • Create a party on the character screen: a friends-only Steam lobby for up to 10 players.
  • Your friends sit around the fire in their own look (body, hair, beard, colours, gear) with their name and Ready above.
  • Call a friend: the mod's own friends window with avatars, status, search and an Invite button for each.
  • Invites inside the game: the game's own window with Accept / Decline and a chime, in the main menu and in a world.
  • Party chat (Enter or Send), Ready for each member, "Waiting for: ..." / "Everyone is ready", the host is asked before starting without everyone.
  • The game's emotes for your figure at the fire, seen by the whole party; the menu camera steps back to show the whole ring.
  • The host presses Start and picks the world on the game's own world screen; Start server stays on, the password goes to the members, and the members who are ready join by themselves.
  • Clear roles ("You are the host" / "You are in <name>'s party"); if the host leaves, the party ends for everyone with a message.
  • Compact layout: the party at the left, the characters at the top right, the chat at the bottom right. The game's bottom bar is hidden in a party; Manage saves is in the characters' list.

Characters at the right

  • When you go to a friend, a compact scrolling list of your characters: a 3D picture of each, the name, cloud or local, one click to switch, New character.
  • With AdminMenu, a character bound to another world gets a red !.

Steam friends tab

  • What friends play: the game's name from the Steam store (cached); in Valheim the server or world when known.
  • Join a friend's Valheim game in one click (password servers too). A card shows only the buttons that work right now and they fit the window.
  • Write: chat with a friend inside the game (Steam messages in and out, also in the game's chat with /f and /r).
  • A line at the top left when a friend comes online or starts Valheim (tick).
  • "Show friends my world and server" tick (off by default): friends with the mod can join you, Steam's own Join game works too.

Steam

  • Everyone you meet in a world appears in Steam's Recently played with; friends playing together are grouped in the Steam friends list.
  • The game's player list shows a Steam player's own avatar when the game has only the default picture.

Other

  • With Auga and ChistixCompat the windows take Auga's look; the windows use the game's framed wood panel.
  • [Screenshots] MadeUpNames: friends' names are replaced with made-up ones (avatars stay) for screenshots and streams. [Screenshots] DemoParty: 1-5 stand-in friends at the fire and in the friends tab, for screenshots and videos without a friend at hand (nothing is sent to anyone).
  • The main menu's windows follow a language changed in the game's Settings at once; the settings file is described in English. No more font warnings in the log. Lighter on the game: no Steam calls every frame in a party, almost nothing to do in a world or on the loading screen.
  • New settings: GameNames, [Notify] FriendsOnline, [Chat] InGame, [Privacy] ShareWorld, [Menu] CharacterList, [Screenshots] MadeUpNames, [Screenshots] DemoParty.

0.1.3

  • On quit, the mod hands its Steam callbacks back before the game shuts Steam down (SteamAPI.Shutdown), so nothing of it stays registered at that moment.

0.1.2

  • New plugin GUID chistix.steamfriends (was local.valheim.steamfriends); the old settings file carries over by itself.
  • License: all rights reserved (see LICENSE).

0.1.1

  • All 35 languages of the game (Abenaki shows English), following the game's language, also when it is changed in Settings.
  • The pause menu's "Player list" button and the window's title read "Players & invites".

0.1.0

  • First version: "Players" / "Steam friends" tabs in the pause menu's player list, built from the game's own UI pieces.
  • Friends with avatar, name and status, sorted, with search; updated from Steam's events.
  • Invite: the host into the Steam lobby the game makes for an open world (Steam and crossplay); a client into the host's lobby through Steam; a dedicated server by address. Disabled with a reason when not possible.
  • Join a friend's open game; Steam's invite window; the friend's profile on a click.
  • Accepts invites sent with InviteUserToGame while the game runs (the plain game ignores them).
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