Valheim
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Latest version
0.11.4
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Changelog

0.11.4

  • Fix: with New plantings of wild plants (berry bushes, mushrooms), changing the plantings settings in a running game (or world rules that differ from the cfg at load) left those plants in the cultivator list without their build data. From then on the game's recipe and build list updates failed on every inventory change: picked-up items stayed on the ground and were picked up again (growing stacks, items two in one cell), the trash slot stopped. The plantings now keep their build data when the list is rebuilt.
  • Inventory guard (new, on by default, each player's own; General - Diagnostics): a failure in any code during an inventory change no longer cuts an item move short; empty or broken entries in build and recipe lists (from any mod) are taken out with their name in the log and the game's update runs again; items listed twice or lying two in one cell are put into free cells after spawning (dropped next to you only when there is no free cell). Nothing is deleted.

0.11.3

  • Quick deposit, store all/matching, restock and backpack sort now look at every cell of the inventory, however many rows it has (10 or more, from the game's extended pockets or from mods that make the inventory taller), and decide cell by cell. A cell is left alone when it is a slot of a slot mod (quick, equipment or custom slots): such mods move their cells out of the backpack grid into their own panels, and that is what is checked, so no particular mod has to be known. The hotbar rule, equipped items, favorites and protected cells stay as before.
  • For slot mods and compatibility packs: ValheimUnified.InventorySlots.Register(owner, isSlot(x, y)) tells which cells are slots.

0.11.2

  • Quick deposit (to nearby chests, store all, store matching), restock and backpack sort now use every backpack row the game gives the player: the extra rows from the game's extended pockets (or a mod that adds rows the same way) are stored and sorted too. Rows that slot mods add below the backpack (quick and equipment slots) and the hotbar rule stay as before.

0.11.1

  • Lighter on the frame: each function's on/off state and the settings that hooks read are worked out once per frame (and again after any change), so the game's frequent calls (carry weight, build menus that check requirements thousands of times) cost a stored value. Switch-off cleanups run four times a second instead of every frame; hotkeys are read only in a frame with a key press.
  • Bees pollinate crops: hives, plantings and crops are kept only while the function is on, only the loaded ones (gone ones leave every five seconds), and found by nearby cells instead of a walk over all of them.
  • Fewer repeats: the equipped list is written out only when what you wear changes, raid facts are gathered only for raid rules that need them, and the host's unchanged rules (sent every 20 s) are not parsed again.

0.11.0

  • Comfort at the bed (new function, off after install; Building and items - Comfort at the bed). Hovering a bed shows the comfort level there and the rest time it gives, the shelter, the piece that counts in each comfort group (the best one; ungrouped pieces once each) and an unlit fire as +0.
  • Tips to raise comfort: empty groups and better pieces from the build pieces you know, other mods' pieces included; how many tips is each player's own setting (0 turns them off).
  • The level and the pieces are the game's own calculation (radius and rules as in the game).

0.10.0

  • Bees pollinate crops (new function, off after install; Plants and gathering - Bees pollinate crops). Every working beehive (one that makes honey: its biome and open sky) near a crop makes it grow faster and adds to its harvest. Radius, the bonus per hive for growth and for harvest and how many hives count are host settings; on the planet the distance is measured along the surface.
  • The harvest bonus goes through the game's own bonus roll (the "+N" text), together with the Farming skill bonus, and works for a picker at skill 0 too.
  • By day, bees from working hives can be seen flying to the crops and back (the hives' own bee effect; per player, can be turned off).

0.9.1

  • No sliders in the settings: a number changes with ‹ › by a round step (Shift: ten steps), or type the exact value. The allowed range and the step are shown under it.
  • Page titles and the feature list no longer cut long names; the list puts a long name on two lines.
  • Item, creature and piece names in the mod's texts follow the mod's language too, so a line is in one language (for example a deposit name in the ore list).
  • A feature another mod provides (diving with PlanetPrototype) is no longer listed in the menu; without that mod it is there as before.
  • Clearer English descriptions; the hint under item lists says "× removes it from the list".

0.9.0

  • English interface. The menu, hints, messages and the descriptions in the cfg are in English and Russian.
  • The language follows the game by itself: Russian when the game is in Russian, English for any other game language. A change in the game's settings applies at once, no restart.
  • Manual choice in the menu: General - Language (Auto / English / Russian, switched with ‹ ›). Each player picks their own; the choice is kept in the cfg (Language in [General]).
  • Names the game shows itself (the trash can, saplings, skill descriptions, raid messages) follow the language too; saved map pins of the ship and dungeons are found in either language.

0.8.2

  • First public release.
  • Every feature is off after installation: turn on what you want in the menu (Esc - "Настройки Unified") or in the cfg (Enabled = true in a section). Settings files that already exist keep their values.
  • New plugin GUID chistix.valheimunified. Settings from kirill.valheimunified.cfg are copied to chistix.valheimunified.cfg on the first start (the old file stays).
  • Menu: functions in categories with icons, list on the left or on top, collapse, search, text size, sliders.
  • Merged sections: Tools (dust and stamina), Map (sharing, explore radius, pins), Plants (new plantings, growth and yield). Settings of the old sections and older world profiles are carried over.
  • Farming skill extension; paid repair with a hammer cursor; multicraft next to Create; trash plaque; chest name plates; ship speed HUD, anchor and cargo rows; automatic map pins; ground status icon.
  • Dedicated server: interface parts are not loaded, clean shutdown.
  • Public API for mods that build many pieces at once: ValheimUnified.BuildResources.Reserve.
  • License: All Rights Reserved (see LICENSE).
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