Changelog
1.12.0
- Updated for the
v0.221.12 patch.
- Added new config-option
[Sign.Canvas] localPositionOffset.
1.11.0
- Fixed for the
v0.221.4 patch.
- Fixed a bug where the
defaultTextFontAsset was not being applied to the Sign font (at all).
- Fixed a bug with adding fallback font assets to a font, causing the font to no longer display its own font.
1.10.0
- Fixed for the
v0.220.3 patch.
1.9.0
- Fixed for the
v0.219.14 patch.
- Bumped up
<LangVersion> to C# 12.
- Minor code clean-up and refactoring.
1.8.0
- Fixed for the
v0.217.43 PTB patch.
1.7.0
- Bumped up
<LangVersion> to C# 10.
- Moved changelog into
CHANGELOG.md.
- Migrated to new prototype
ComfyConfig framework.
- Removed
ExtendedColorConfigEntry config drawer as functionality is now in Configula mod.
- Added new config option:
[Sign.Text.Render] maximumRenderDistance - Maximum distance that signs can be from player to render sign text.
1.6.0
- Updated for the
v0.217.38 patch.
- Fixed sign text flickering at certain angles.
1.5.0
- Fixed for the
v0.217.24 patch.
1.4.0
- Updated for
v0.217.14 patch.
- Modified handling the default
Valheim-Norse font used for Signs to just change the fontSharedMaterial.
- Renamed the config options for
defaultTextFont and defaultTextColor to force new default handling above.
- Now adds multiple fallback font assets for any selected font.
1.3.0
- Added Norse SDF as global fallback font to support additional characters throughout font selections.
1.2.0
- Changed the PluginGuid from the template
comfy.valheim.modname to redseiko.valheim.comfysigns. (sigh)
- Added SignEffectMaximumRenderDistance config option (default: 64m).
- Added SignTextIgnoreSizeTags config option (default: false);
- SignEffectEnablePartyEffect config option now defaults to false.
- Added a one-second wait after a full party effect loop.
1.1.0
- Added new Sign effect 'Party' feature.
1.0.0
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