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ComfySigns
Colorful and comfy signs.
CHANGELOG
Changelog
1.11.0
- Fixed for the
v0.221.4patch. - Fixed a bug where the
defaultTextFontAssetwas not being applied to theSignfont (at all). - Fixed a bug with adding fallback font assets to a font, causing the font to no longer display its own font.
1.10.0
- Fixed for the
v0.220.3patch.
1.9.0
- Fixed for the
v0.219.14patch. - Bumped up
<LangVersion>to C# 12. - Minor code clean-up and refactoring.
1.8.0
- Fixed for the
v0.217.43PTB patch.
1.7.0
- Bumped up
<LangVersion>to C# 10. - Moved changelog into
CHANGELOG.md. - Migrated to new prototype
ComfyConfigframework. - Removed
ExtendedColorConfigEntryconfig drawer as functionality is now inConfigulamod. - Added new config option:
[Sign.Text.Render] maximumRenderDistance- Maximum distance that signs can be from player to render sign text.
1.6.0
- Updated for the
v0.217.38patch. - Fixed sign text flickering at certain angles.
1.5.0
- Fixed for the
v0.217.24patch.
1.4.0
- Updated for
v0.217.14patch. - Modified handling the default
Valheim-Norsefont used for Signs to just change thefontSharedMaterial. - Renamed the config options for
defaultTextFontanddefaultTextColorto force new default handling above. - Now adds multiple fallback font assets for any selected font.
1.3.0
- Added Norse SDF as global fallback font to support additional characters throughout font selections.
1.2.0
- Changed the PluginGuid from the template
comfy.valheim.modnametoredseiko.valheim.comfysigns. (sigh) - Added SignEffectMaximumRenderDistance config option (default: 64m).
- Added SignTextIgnoreSizeTags config option (default: false);
- SignEffectEnablePartyEffect config option now defaults to false.
- Added a one-second wait after a full party effect loop.
1.1.0
- Added new Sign effect 'Party' feature.
1.0.0
- Initial release.