Pinnacle
Pinnacle perpetually provides premium pin performance.

Features
PinEditPanel
- Edit an existing pin
- Left-click on an existing pin on the map.
- The PinEditPanel will toggle on with the default pin data.
- You can modify the pin name, icon and position.
- You can toggle the pin checked state and shared state.
- Add a new pin
- Left-double-click on the target point on the map to add a new pin.
- The PinEditPanel will toggle on with default pin data.
- Click anywhere on the map without a pin to toggle off the PinEditPanel.
PinListPanel
- Show/hide the PinListPanel
- Press
Tab (configurable) to toggle the PinlistPanel on and off.
- All pins will initially be listed and pin count shown on the bottom.
- Filter pins by name
- Enter text in the input field at the top of the panel.
- Pins will by filtered by matching text in their name.
- Center map on pin
- Left-click on the target pin row and the map will center onto that pin
- Scrolling animation can be disabled by setting
CenterMap.lerpDuration config to 0.
- Reposition the PinListPanel
- Left-click on an open space on the panel and drag to reposition.
- Resize the PinListPanel
- Hover near the bottom-right corner to show the resize button.
- Left-click and drag on this button to resize the panel.
PinFilterPanel
Map Teleporting
- Requirements!
devcommands must be enabled via console.
- You must be in single-player mode or the local server-host.
- Teleport to map point
- Hold
LeftShift and click on the target point on the map.
- Teleport to pin position
- Hold
LeftShift and click on the target row in the PinListPanel.
Configuration
- Changing the Minimap.Pin font/font-size
- These two options are available once you are logged into any world.
Notes
Changelog
1.5.0
- Fixed for the
v0.217.22 patch.
1.4.1
- Added
Game.UpdateNoMap() transpiler patch to fix for a vanilla bug where the minimap will close whenever global
keys are received.
- Refactored logging methods to also log to chat.
1.4.0
- Fixed for
v0.217.14 patch.
- Migrated all
UI.Text usage to new TMP_Text.
- PinListPanel: pin names for pins with no name will be italicized.
- PinListPanel: pin names starting with '$' will be localized for display.
- Fixed Pin name font and font-size wiring for TMP_Text, limited to built-in TMP_FontAssets only (for now).
1.3.0
- Fixed build errors for
v0.216.9 PTB update.
- Added new project reference to
ui_lib_publicized.dll.
- Converted
Minimap.ShowPinNameInput() from postfix-patch to prefix-patch due to signature/behaviour change.
1.2.4
- Re-wrote the entire
Minimap.UpdatePlayerPins() prefix patch again to better update player pins.
1.2.3
- Hot-fix for the hot-fix because I forgot to specify gameObject for destroy.
1.2.2
- Hot-fix for orphaned player pin names: rewrote entire
Minimap.UpdatePlayerPins() with prefix patch.
1.2.1
- Fixed a bug where pin name text was not removed when pins were removed.
- Temporary hot-fix for player pin names not updating/moving until you zoomed all the way out.
- Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100.
1.2.0
- Updated for the
v0.214.2 patch.
- Added new prototype
UIBuilder.CreateSuperellipse() for more rounded panels.
- Updated mod icon to a new one created by @jenniely.
1.1.0
- Added new commands for exporting pins to a file in binary or text format.
- Added new command for import pins from a binary file.
- Refactored plugin configuration code.
1.0.3
- Fixed a bug where the PinEditPanel would not default the Pin.Icon to the last selected one.
1.0.2
- Fixed label for the Z-value in VectorCell incorrectly showing 'X'.
- Removed code in
UIBuilder.CreateRoundedCornerSprite() that saved the sprite to disk, was used for debugging.
1.0.1
- Fixed a bug where the PinEditPanel was blocking map-movement when toggled off.
1.0.0