Changelog
1.8.0
- Added logic for eligible over-fueled candles when updating state to never be considered wet or underwater.
- Added new config-option to control new feature:
[Candle] candleUpdateStateNeverWet
1.7.0
- Added new hover-text for candles to show their fuel-value.
- Added logic to toggle-on candles when setting their fuel-value.
- Added new config-options to control the new features above:
[Candle] candleHoverTextShowFuel
[Candle] candleAlwaysToggleOn
- Updated mod icon.
1.6.0
- Updated for the
v0.220.5 patch.
- Code clean-up and refactoring for improved performance.
Candle_resin added to list of eligible torches.
1.5.0
- Updated for
v0.217.37 PTB.
- Fixed a bug where mod was using PluginVersion instead of PluginGuid for HarmonyId.
- Simplified
Fireplace patch logic.
- Added new config option
torchStartingFuel as a range value, defaulting to a minimum value of 10000.
1.4.0
- Added
fire_pit_iron to the supported list.
- Extracted patch logic and config logic into separate classes.
1.3.0
- Added a
Fireplace.Awake prefix patch that sets an eligible torch's m_startFuel to 10000.
- Added
manifest.json, changed the icon.png and updated this README.md.
- Modified the project file to automatically create a versioned Thunderstore package.
1.2.0
- Updated for Hearth & Home.
- Added a Transpiler to the Fireplace.Awake() method to change the initial UpdateFireplace.Invoke() from 0s to 0.5s.
1.1.0
- Added braziers to list of torches supported.
- Use
ZNetView.m_prefabName instead of GameObject.name.
1.0.0
- Updated project template and references to use latest DLLs.
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