Valheim
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Latest version
0.0.27
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Changelog

0.0.27

  • J no longer stays ignored after a hidden text field kept focus.
  • When your inventory is full, a nearby Magic Storage or Lite Heart can take the rest, also one held by another player or the server. The items wait safely until the Heart confirms.

0.0.26

  • The inventory Loot bag button and switch sit behind Split Stack while it is open.
  • When a selected row cannot fit in your inventory, you can confirm sending the remainder that fits to a nearby accessible chest or a Magic Storage Heart held by your game.

0.0.25

  • Clearer log lines for shared loot, waiting shares, corpse bags, taking items out and full bags. No gameplay change.
  • Diagnostic lines moved out of the console into the log file.

0.0.24

  • The Loot bag button and switch under the inventory stay visible while you hover or drag items; item tooltips now show on top of them.
  • Removed an invisible click layer over those buttons that could swallow item drop clicks.

0.0.23

  • Keep Lootbag docking and its inventory button off native panels hidden by another overlay. Existing typing/modal protections remain. Storage releases its own input capture separately.

0.0.22

  • Loot bag rows are compact again: one line per item, with amount and time left next to the name.
  • The Turn to Azoth button is smaller and sits beside Delete. Conversion itself is unchanged.
  • Turn all into Azoth moved into the bottom row, so one more item shows.

0.0.21

  • Friends' loot shares now arrive exactly once: no lost shares, no doubles after a lag spike or disconnect.
  • If a friend leaves before their share arrives, it waits and reaches their bag when you are both back.
  • Very large overflow (bag full) is now placed on the ground fully instead of being cut off.
  • All players need 0.0.21.

0.0.20

  • Each eligible loot row now has Turn to Azoth (yield) beside Delete. Converts that row only; the redundant selected-item footer button is removed.
  • Bottom Turn all into Azoth shows the exact eligible total from the active lootbag. Whole-batch leftovers and checked transaction protections remain.
  • A persistent red warning in the loot notification area counts down the final five minutes of the next expiring batch, at three times the existing warning text size. Later deliveries keep their own timers.

0.0.19

  • Added Turn all into Azoth in J: convert eligible active-bag loot in one action, keep whole-batch leftovers and excluded items, and show the total Azoth/Alchemy XP. Requires Alchemy0.0.55.
  • Single-row conversion remains; unavailable actions explain why. Full output inventory stops safely without taking other loot.

0.0.18

  • New yellow "Turn to Azoth" button in the bag (with Computer Alchemy on the server): select an item, see the Azoth you get, convert it right there. Gives Alchemy XP like the table.

0.0.17

  • Sealbreaker fragments from the glass jars in Mistlands infested mines now go into the bag.

0.0.16

  • Share loot off now also covers what you pick (crops, berries, mushrooms): it all goes to you.

0.0.15

  • Fixed thin lines across the Loot bag buttons and rows at some screen sizes.

0.0.14

  • Loot bag window in the shared Computer look: the shared colours and window size, rounded corners, "Loot bag" title, a Close button at the bottom.
  • On/off are now gold switches; "Do not share" is shown as "Share loot: on / off" (same setting).

0.0.13

  • A share for a player who disconnects at that moment now falls on the ground where the loot dropped instead of being lost.
  • Less work every frame while the inventory is open.

0.0.12

  • Added Do not share in the lootbag window: keep attributed kill/harvest loot for yourself while still receiving others’ shares. Boss per-player rewards stay unchanged.

0.0.11

  • Your tombstone collects the Computer Lootbag even when the active bag is full: excess stays as a recovered sealed bag in J with paused timers instead of spilling onto the floor.

  • Use (E by default) recovers your own corpse normally; hold Shift + Use to open someone else's. Plain Use shows the current key hint without opening or taking.

  • Friend sealed bag pickup still needs its explicit button inside the opened corpse.

0.0.10

  • Restored your own corpse's automatic Take All and Computer Lootbag recovery; native/Azu equipment and quickslot restoration run normally again.
  • Taking a friend's sealed bag still needs the explicit button; full bags keep every piece at the corpse.
  • Lootbag footer follows QOL's safe placement and hides with its click blocker when no safe row fits.

0.0.9

  • An explicit Take Computer Lootbag button in the opened corpse inventory lets a friend carry a sealed bag for its original owner; opening a corpse no longer recovers it.
  • Return sealed bags from the loot bag window when their owner is online; full bags keep every piece sealed.

0.0.8

  • Boss trophies and boss key items: exactly one for each player nearby, straight into their bag. Never two.

0.0.7

  • The bag now holds up to 1,000 of each item (was 10,000), for balance. Loot already in your bag stays. Servers that set their own limit keep it.

0.0.6

  • When you die, your loot bag stays at your body. Loot your tombstone to get it back (timers pause meanwhile; a map pin shows the place). Servers can turn this off.

0.0.5

  • Bigger "Loot bag" and ON / OFF buttons under the inventory, in step with Computer QOL's button (update QOL too).

0.0.4

  • Ready for Computer Hardcore Mode handing its Packleader and boss loot to the bag (needs a Hardcore update).

0.0.3

  • Fixed: loot of creatures that died more than 100 m from every player (monsters killing each other) stayed on the ground. The nearest player's bag takes it now.
  • Fixed: loot of kills made in god, fly or ghost mode or with a spawned weapon stayed on the ground. It goes into the bag now.
  • Loot is never doubled: each drop is either in a bag or on the ground. A log line per kill shows which.

0.0.2

  • Opened from the inventory, the loot bag now sits under the inventory (like a chest) instead of over the equipment and crafting panels.

0.0.1

  • First release: loot from kills, trees, rocks and picking goes into your personal loot bag (key J).
  • Up to 10,000 of each item; each delivery stays one hour of play time; rare items never expire.
  • Loot is split evenly between the players nearby.
  • Take out 1, 10, a stack or all of an item, or delete it from the bag (asks first).
  • Open the bag with J or from the inventory (TAB); switch it ON / OFF right there.
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