
CotL Modpack
This modpack is required to play the Court of the Lost Discord Community & Dedicated Valheim Server. Now Mistlands-ready.Modpack created for the Court of the Lost Discord Community and Dedicated Valheim Server. Come play with us: discord.gg/CourtoftheLost
[0.7.2] Removals:
- None
Additions:
- OdinPlus-HedgeWalls - (adds various hedge pieces for decoration and hedge mazes)
- OdinPlus-OdinsFoodBarrels (create barrels of food for deep storage)
- Azumatt-AzuMiscPatches (Misc tweaks - including removing space requirement on certain station upgrades)
- OdinPlus-TeleportEverything (Allows you to use a Portal and take any actively "Following" tames with you
- ComfyMods-SearsCatalog (Adds resizable build menu with scrollbars)
- MaxPlayerCount (Set to 20)
- Azumatt-AzuWorkbenchTweaks (Reintroduces various tweaks, including repair-on-interact)
Tweaks:
- MaxDungeons: Minimum room is now 30, with a random roll up to 60. Spelunking should be it's own adventure.
- HammerTime: Thanks to scrollbars, re-combined pages for builds
Previous Changelogs
[0.7.1]
- Emergency Valheims Legends class balance tweak - Stamina cost was mistakenly doubled instead of halved.
[0.7.0]
- Made some minor syntax issues that the validator missed.
[0.6.9] [Tweaks+Fixes Only] Removals:
- None
Additions:
- None
Tweaks:
- Updated existing mod dependencies
- Wards now reduce incoming by damage by 15%
- Buffed wards - 5% elemental damage per tick - Vanilla Ward = No Damage, BetterWard=Poison, Red=Fire, Teal=Frost, Purple=Lightning. Doesn't damage tames.
- Added EpicLoot enchanting materials to automatic SmartContainer grouping/stacking/sorting
- Adjusted large notifications to disappear thrice as fast
- Trying to see if Blacklisting "Reloading Images...Please wait" in Notification Tweaks can hide this. It occurs everytime SOMEONE goes through a portal.
- Temporarily adjusting magic drops to roll 3 times to attempt to drop. Longterm fix is rebalancing drops.
[0.6.8] Removals:
- None
Additions:
- Added ShowContents - lets you see contents of chests you hover over. Toggle it on and off with [Shift+
]. Backquote() is the key next to number 1, above tab. - Added Change of Scenery
- Added Dual Wield functionality for two weapons of the same type (Two Axes, Two Daggers, etc)
Tweaks:
- Tweaked Valheim Legends class changes
- Made QuickConnect menu Bigger
- Fixed EL colorscheme conflicts
- Fixed default keybinds due to conflict
- Enabled slight elemental damage to colored wards - 1% elemental damage per tick - Vanilla Ward = No Damage, Red=Fire, Teal=Frost, Purple=Lightning. Doesn't damage tames.
[0.6.7] [COMPAT FIX]
Removals: -Knarr the Trader (something is wrong and preventing joins. Deal with this later. Removing it for now.)
[0.6.6] [MAJOR]
Removals:
- Azumatt's Workbench Autorepair (Deprecated)
- No HUD Messages (Worked too well)
Additions:
- Added Compass (Skyrim-style top-of-screen compass HUD UI)
- Added Notification Tweaks (for smaller HUD messages, not invisible)
- Hammertime (condenses custom items into the vanilla hammer)
- Knarr (Random Meadow Spawn trader with customizable inventory)
Tweaks:
- Loot-table fixes
- SmarterContainer and CraftyContainer ranges extended to 25
- AutoFeed adjusted to require the chest have exclusively food. Leave a non/food in it to disable livestock from feeding from it.
- AutoMapPins now automatically pins dungeons you've discovered
- Southsil Armor and Adventure Backpacks worked into EpicLoot through patches
- BetterChat now defaults Shouts, no more /s everything
- DeathPentalty is still 0 skill reduction, but CorpseRun set to 75 seconds instead of 3 minutes
- BetterArrows - Window to attempt to reclaim shot arrows has been extended to 2 minutes instead of 1. Chance to reclaim is still the same and still scales based on arrow quality.
[0.6.5] [BUGFIXES] EpicLoot messing up again. As usual.
[0.6.4] [BUGFIXES] SYNTAX errors out of nowhere. Fixed.
[0.6.3] [BUGFIXES] New Mods:
- No_HUD-Messages (to fix HUD spam)
Tweaks:
- Loot-table fixes - "a satchel just popped out of a raspberry bush"
- Spawning infusion fixes on CLC
- Structure sensor range increased on minimap to highlight buildings
- ThisGoesHere.yml updated
[0.6.2] [MAJOR CONTENT]
Removed Mods: (uninstall these, or start with a fresh profile)
- REMOVE/UNINSTALL Need_For_Speed by VentureValheim
- REMOVE/UNINSTALL Backpacks by Smoothbrain
New Mods:
- Added AdventureBackpacks
- Added SpeedyPaths (default values)
- Added SmarterContainers (Range increased from 10 to 20)
- Added LetMeSleep (default 50% of players online in server in bed to day skip)
- Added Southsil Armor (default values)
Tweaks:
- Adjusted range of OdinsCraftyContainers to 20
- Spawn and difficulty rebalance through EpicLoot/CLC
- Don't drop equipment on death enabled from Equipment Quick Slots
[0.6.1] [Bugfixes]
- Removed Skillinject/Hoe skills
- Removed Server-specific plugins from this pack
- Removed InstantMonsterDrop
[0.6.0] [MAJOR]
- Added Instant Loot Drop to monsters
- Added AutoFeed - fuel will be taken from nearby chests
- Better Minimap Details - colorized for player buildings and boat tracking
- Workbench automatically repairs everything on visit - no more spamming the repair button
- All Logins now default to being visible to others - we are a non PVP server, this is more helpful
- DeathPentalty - reduced Skill loss to 0% - increased Corpse Run timer from 50 seconds to 3 minutes
- Better Trader - More sales items, integrates with EpicLoot
- Dungeons have higher chance of being larger
- Bronze output is now 3x
- Can craft from containers now
- Additional portal types that cost more but can transport previously blacklisted items
- Equipment/Quickslot Hotkey 1 changed from Z to F, to fix conflict with Valheim Legends spell slot
- Valheims Legends spellslot physically moved up so the UI no longer conflicts
- CreatureLevelAndLoot Creature re-imported from previous PRe-Mistlands CotL Server Configurations
- Smoothsave re-enabled
- Tons of additional weapons added from Therzie's Warfare mod
- Need For Speed replaces SpeedyPaths - paths now give speed buffs.
- Dungeons now reset after 30 in-game days, assuming there hasn't been player activity outside. Making a base outside a dungeon will cause it to never reset.
[0.5.450]
- Changed location of Asset file for This_Goes_Here, updated YML file.
[0.5.400]
- Severe stability issues on server. Removed ~20 mods. Re-install modpack from scratch.
[0.5.300]
- Further tweaks.
[0.5.200]
- Removed Crossplay from Server.
- Added BetterNetworking. Updated YML to remove old version of Networking.
[0.5.101]
- Forgot the YML file. DOY.
[0.5.1]
- Added ASharpPen's This_Goes_Here for some minor file re-arrangement to workaround Logo Changer issue.
- Re-located where the Logo Assets go - will put future assets (more graphics, sounds) in this folder.
[0.5.0]
- Mistlands Update! Re-doing entire modpack as many have become deprecate
- Bigger team this time. Hope for better quality moving forward.
- Imported EpicLoot settings from [0.4.9]
Pre-Mistlands Changelogs
[0.4.9] - Less chaos - SmartChests still functionally work but the UI button doesnt. Disabled to remove errors for now. - Backpack inventories don't work but as equipment buffs they still do. Leaving this on for now. - Removed WearableTrophies - Removed FogDisabler - Removed BetterNetworking - Removed PerformanceOptimizations - Still testing other mods[0.4.8]
- Absolute chaos
- Removed BetterChat, Compass, Teleport Wolves
- Still testing other mods
- Jesus Christ Everything's Broken
[0.4.7]
- Added RunicPack
- Added CraftyCarts Remake
- Added Secret Bookcases
[0.4.6]
- Added SmartContainers
- Replaced Cjay's Deathtweaks with Original DeathTweaks
- Adjusted Item Pooling from 700 max to 1000 max to try to alleviate town lag.
[0.4.4 - 0.4.5]
- Removed RegenerativeNature
- Replaced BetterWards with WardisLove
- Removed Better Archery
- Added the following additional skills: Mining, Farming, Blacksmithing, Ranching, Sailing
- Replaced CropReplant with Newer CropReplant
- Adjusted the Enemy Affix Percent Chances
- Lowered Multiplayer Damage Multiplier
- Magic Overhaul Class Balance Tweaks
- V+ kiln/smelter/furnace Tweaks actually work now
- Increased Range of Enchant Upgrade for Forge
- Adjusted YML file to seek and delete old mods (CropReplantFixed, ReviveAllies, ServerSyncDeathTweaks, Gravekeeper, BetterArchery, BetterArchery)
[0.4.3]
- Adjusted Deathsquito Season event from a nightmarish 1 Hour to a more reasonable 2 Minutes
- ThisGoesHere's YML file has been updated to delete plugins we no longer support so you don't have to do it manually anymore
- Window-Move keys have been changed to Left+Right mouse simultaneously. Left+Right click any window and drag to reposition it.
- Standard Wards now apply a 10% damage boost to enemies while you are both inside it. Previously 0% bonus damage.
- Standard Wards now temporarily pause food drain while within the ward.
- Material cost of DoT Wards have been reset to default values: 15 Silver vs 25 silver previously.
- DeathTweaks tweaked to Keep the following on Death: Equipped Items, Quickslot Items, Backpack.
- Enabled First Person View (F10 key) for precision building. PageUp/PageDown to adjust FoV.
- Increased Craft-From-Chest Scan Interval from every 5 seconds to 7 seconds. Should be minor lag improvement.
- Smelter & Furnace now have larger max Ore and Coal capacities.
- Night Brightness reduced to 20% from 30% Brighter than Default.
- Removed Mystical Force Build Restrictions
- Replaced CropReplant with CropReplantFixed by ValheimMod
- Adjusted Physics updates from 10 per second to 5 per second - to try to alleviate town lag.
- Adjusted Item Pooling from 500 max to 700 max to try to alleviate town lag.
- Adjusted BetterNetworking to be friendlier with lower internet speeds to try to alleviate sync issues in general.
- Added PlanBuild for Blueprinting support.
- Added Lumberjacking Skill
- Added ShutUp
[0.4.2]
- Adjusted Backup interval
[0.4.1]
- Heavily reduced fall damage
- Added more passive wildlife
- Restored Magic Overhaul and V+ config settings to earlier values
- Adjusted EpicLoot tables on high level enemies to also drop real loot, instead of just mats.
- Added Movable Inventory Windows
- Adjusted Mob Drops to be instant
- Reintroduced "I HAVE ARRIVED" message
- Editted backups to occur on a static 15-min interval, containing up to 20 backups.
- Added FasterTeleportation
[0.3.83]
- Adjusted Death Tweak settings
[0.3.82]
- Fixed some dependency issues
[0.3.81]
- Added Player Backups
- Replaced ServerSync DeathTweaks with CJay's backpack fix
- Updated Dependencies
[0.3.80]
- Updated Dependencies
- Removed ReviveAlly due to severe conflicts/issues with Gravestone inventories
- Updated EpicLoot Tables
[0.3.72]
- Part 2
[0.3.71]
- Config Error Hotfix
[0.3.7]
- Vitality and Cooking Skill buffs
[0.3.6]
- Added Transmog
- Updated MO
[0.3.5]
- Fixed dependency issues.
- Fixed Alt Hotkey Issue
[0.3.4]
- SpeedyPath tweaked because it was too fast
- Adjusted ore processing from 10/20 to 30/60, cut down from 30 seconds to 12 seconds.
[0.3.3]
- MO update
[0.3.2]
- Adjusted AdvancedSign font to original font for aesthetics and immersion.
- Adjusted Sign recipe to require greydwarf eyes instead of coal, since they glow now.
- Officially added FogDisabler since everyone grabs it anyway.
[0.3.1]
- ServerInventory not playing nice with backpacks. Removing.
[0.3.0]
- Updated dependency strings
- Added SimpleRecycling
- Advanced Signs with Richtext editting has been added
- Adjusted AutoFeed so that tames can find chests easier
- Added ServerInventory by wernermayer to backup inventory data
- Tweaked Wards to prevent non-permissible users from editing structures within a ward as long as it is enabled. Privacy for real this time. No more bypassing privacy by "unlocking" locked doors by deleting them with a hammer.
- Replaced DeathTweak with OdinPlus's version that has server syncing
[0.2.9]
- Replaced Gravekeeper with DeathTweaks
[0.2.8]
- Adjusted Gravekeeper to respawn with currently equipped items
- Adjusted AutoFeed so that a chest must contain 100% edible contents for an animal to feed from it.
- Added TeleportWolves so tamed animals can go through portals
- Adjusted SpeedyPaths to show the buff being active in the HUD to make it more intuitive that it's working
[0.2.7]
- Config conflict fix.
[0.2.6]
- Immediate bugfix.
[0.2.5]
- Critical YML patch syntax error. Fixed.
[0.2.4]
- Removing Dual-wield due to conflict with Magic Overhaul
- Adjusted Better Archery for balance and bugfixing
- Updated YML package to repeatedly restore the Magic Overhaul config file to workaround config 0KB bug. Edit the cfg file in Assets/MO_Backup_Config to have your personal settings always re-apply.
- Added Gravekeeper to fix lost-loot issue due to Equipment Slots creating a larger inventory than the grave inventory can hold, resulting in loss armor/tools/consumables.
- Wards adjusted
[0.2.3]
- Added Spec-Tackle-Lure Fishing
- Updated Dependency Strings
[0.2.2]
- Tweaked Ward values
- Added OdinPlus's TripleBronze
- Added OdinPlus's Training Place
[0.2.1]
- Added BuildIt
- Added OdinArchitect
[0.2.0]
- Adjusted MagicOverhaul class change cost material from Magic Essence to Magic Runestone.
- Adjusted Creature/Loot
- Atmos Arrows Localization Translation ACTUALLY Fixed via ASharpPen's ThisGoesHere.
[0.1.9]
- Adjusted MagicOverhaul Weapon Costs Further
[0.1.8]
- Adjusted BetterWards Range + AutoClose Doors
- Adjusted MagicOverhaul Weapon Costs
[0.1.7]
- Added BetterChat + Pre-Configured.
[0.1.6]
- Better Networking Added
- Fixed Dependency for MagicOverhaul
[0.1.5]
- Atmos Arrows Localization Translation Fixed
- Smokeless Firepits Removed
- Default Visibility set to Always Enabled
- Added ReviveAllies
- Added QuickConnect
- Updated Custom Loading Screen and Server-specific Tool-Tips
[0.1.4]
- Removed Smokeless Firepits. Added custom loading screen.
[0.1.3]
- Bug Fixes/Config Error Correction
[0.1.2]
- Bug Fixes/Config Error Correction
[0.1.1]
- Initial

