Valheim
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Latest version
1.0.1
Last Updated
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Changelog

1.0.0

  • First release: one craftable portal hub, named destination grid, two-way travel, BIFROST status, and cold blue portal visuals.
  • Remove visual diagnostic exports and obsolete debug logging.

0.1.24

  • Soften rune brightness and shift their blue towards a lighter, cooler ice blue.

0.1.23

  • Use the red glyphs in FinalPortal_e as the exact mask to recolor matching pixels in both the emissive and diffuse maps.

0.1.22

  • Include the Unity image conversion assembly needed to compile the diagnostic PNG export.

0.1.21

  • Export the original stone albedo and emission textures to BepInEx/config for rune diagnosis.

0.1.20

  • Recolor the stone runes’ dedicated FinalPortal_e emissive texture on Bifrost gate materials. Preserve the blue spiral and the stone diffuse texture.

0.1.19

  • Record the stone shader properties once without changing the working blue spiral or stone material.

  • Restore the v0.1.15 visual implementation that displayed the blue spiral and original stone correctly.

  • Remove the later rune material experiments that damaged the stone texture.

  • Reuse the additive particle shader already loaded by the gate trail; the earlier name lookup returned null in Valheim.

  • Replace the gradient-mapped particle shader on the cloned gate’s flame and rune effects with a blue-tinted additive particle shader.

  • Report duplicate Bifrost installations during the local build.

  • Recolour the colour-ramp textures used by the portal flame and rune gradient-mapped particle shaders.

  • Retain the existing particle shape, animation, transparency and routing.

  • Add a one-time diagnostic of each portal renderer, material shader, colour, texture and particle mode to identify the orange and yellow effect sources.

  • Fix Unity Color32 comparison for the game build.

  • Target the Runes particle effect identified in the game log; neutralize its gold texture while tinting its emitted particles blue.

  • Recolour already emitted spiral particles and cover additional Unity particle gradient modes.

  • Convert the yellow rune pixels in the gate-only albedo texture to blue while retaining the stone.

  • Broaden the warm-colour filter for the spiral texture and include its alternate emissive map.

  • Preserve the vortex particle gradients and transparency while shifting warm colours to blue.

  • Restrict rune recolouring to its emission mask and blue emission, keeping stone texture intact.

  • Log rune material and particle names once for precise follow-up if an effect remains wrong.

0.1.7

  • Recolour the active portal particle material and particle colours, which were still rendering orange.
  • Recolour the rune emission textures and override their warm emission at runtime.
  • Keep stone albedo and the already working destination grid untouched.

0.1.6

  • Restore portal vortex particles while suppressing smoke, fog, mist and cloud emitters.
  • Force blue emission on the stone portal rune material and target-found colour.

0.1.5

  • Add the Unity text rendering assembly reference required by the destination grid.

0.1.4

  • Replace portal text entry with an inventory-style grid of named destinations.
  • Add search, pagination and a clickable slot for each portal; the grid is not an inventory and accepts no items.
  • Remove stone portal particles and recolor warm rune texture pixels blue while keeping the portal surface and frame.

0.1.3

  • Native portal text entry and first cold blue effect pass.

0.1.2

  • Cycle destinations and label unpaired portals [BIFROST].

0.1.1

  • Fix build compatibility with Valheim 1.0.

0.1.0

  • Initial Bifrost source builder.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro