Valheim
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Latest version
2.0.1
Last Updated
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962
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573KB
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2.0.1 Fix the console sticking open on the Valheim 1.0 update

  • The mod registered /cc by calling Terminal.ConsoleCommand's constructor directly, which bakes the exact parameter list into the build. Valheim 1.0 added two optional parameters to it, so that call became a MissingMethodException thrown out of Terminal.InitTerminal -- which runs inside Console.Awake, before the console hides itself, leaving it on screen with no way to dismiss it.
  • The constructor is now looked up at runtime, so a future parameter being added does not break the mod again, and any failure to register /cc is logged instead of escaping into the game's own startup.

2.0.0 Dedicated server support, and a fresh start for the 1.0 game update

  • New: dedicated-server mode. The mod holds its own Crowd Control connection instead of the desktop app, any number of streamers can link with /cc link, and effects route to the client that owns the targeted player.
  • New: server operators get CrowdControl-Server.json to disable effects and to decide whether effects broadcast to every player.
  • Players without the mod stay playable; they just cannot be targeted by player-scoped effects, and are told so once when they join.
  • Updated BepInEx to 5.4.2333 (Doorstop 4.4.0) for the Unity 6 game build.
  • The plugin now builds from a checkout on any machine.

1.1.1 Remove ending "CrowdControl" folder from package

1.1.0 Converted from Melonloader to BepInEx and released here!

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