using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Comfortable")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Comfortable")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9d5f180-5ffb-4854-9a5e-81940e3b5666")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.5.0")]
namespace Comfortable;
[BepInPlugin("dev.crystal.comfortable", "Comfortable", "1.0.5.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class ComfortablePlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(FejdStartup))]
private static class FejdStartup_Patches
{
[HarmonyPatch("SetupObjectDB")]
[HarmonyPostfix]
private static void SetupObjectDB_Postfix()
{
OnObjectDBSetup();
}
}
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(Player __instance)
{
sPlayers.Add(__instance);
}
[HarmonyPatch("OnDestroy")]
[HarmonyPrefix]
private static void OnDestroy_Prefix(Player __instance)
{
sPlayers.Remove(__instance);
}
}
[HarmonyPatch(typeof(SE_Rested))]
private static class SE_Rested_Patches
{
private enum TranspilerState
{
Searching,
Finishing
}
[CompilerGenerated]
private sealed class <GetNearbyComfortPieces_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private TranspilerState <state>5__2;
private IEnumerator<CodeInstruction> <>7__wrap2;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetNearbyComfortPieces_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<state>5__2 = TranspilerState.Searching;
<>7__wrap2 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<state>5__2 = TranspilerState.Finishing;
break;
case 2:
<>1__state = -3;
break;
case 3:
<>1__state = -3;
break;
}
while (<>7__wrap2.MoveNext())
{
CodeInstruction current = <>7__wrap2.Current;
switch (<state>5__2)
{
case TranspilerState.Searching:
if (current.opcode == OpCodes.Ldc_R4 && (float)current.operand == sComfortRadiusConstant)
{
<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)ComfortItemRadius.Value);
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 2;
return true;
case TranspilerState.Finishing:
<>2__current = current;
<>1__state = 3;
return true;
}
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
<>7__wrap2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<GetNearbyComfortPieces_Transpiler>d__1 <GetNearbyComfortPieces_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<GetNearbyComfortPieces_Transpiler>d__ = this;
}
else
{
<GetNearbyComfortPieces_Transpiler>d__ = new <GetNearbyComfortPieces_Transpiler>d__1(0);
}
<GetNearbyComfortPieces_Transpiler>d__.instructions = <>3__instructions;
return <GetNearbyComfortPieces_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<GetNearbyComfortPieces_Transpiler>d__1))]
[HarmonyPatch("GetNearbyComfortPieces")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> GetNearbyComfortPieces_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetNearbyComfortPieces_Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(typeof(EffectArea))]
private static class EffectArea_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(EffectArea __instance)
{
UpdateFireEffectRadius(__instance, 1f, FireItemRadiusMultiplier.Value);
}
}
[CompilerGenerated]
private sealed class <GetAllRestedEffects>d__21 : IEnumerable<SE_Rested>, IEnumerable, IEnumerator<SE_Rested>, IDisposable, IEnumerator
{
private int <>1__state;
private SE_Rested <>2__current;
private int <>l__initialThreadId;
private List<Player>.Enumerator <>7__wrap1;
SE_Rested IEnumerator<SE_Rested>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetAllRestedEffects>d__21(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 2)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap1 = default(List<Player>.Enumerator);
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
{
<>1__state = -1;
SE_Rested restedEffect = GetRestedEffect();
if ((Object)(object)restedEffect != (Object)null)
{
<>2__current = restedEffect;
<>1__state = 1;
return true;
}
goto IL_004f;
}
case 1:
<>1__state = -1;
goto IL_004f;
case 2:
{
<>1__state = -3;
break;
}
IL_004f:
<>7__wrap1 = sPlayers.GetEnumerator();
<>1__state = -3;
break;
}
while (<>7__wrap1.MoveNext())
{
SE_Rested restedEffect2 = GetRestedEffect(<>7__wrap1.Current);
if ((Object)(object)restedEffect2 != (Object)null)
{
<>2__current = restedEffect2;
<>1__state = 2;
return true;
}
}
<>m__Finally1();
<>7__wrap1 = default(List<Player>.Enumerator);
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
((IDisposable)<>7__wrap1).Dispose();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<SE_Rested> IEnumerable<SE_Rested>.GetEnumerator()
{
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
return this;
}
return new <GetAllRestedEffects>d__21(0);
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<SE_Rested>)this).GetEnumerator();
}
}
public const string ModId = "dev.crystal.comfortable";
public static ConfigEntry<float> BaseRestTime;
public static ConfigEntry<float> RestTimePerComfort;
public static ConfigEntry<float> ComfortItemRadius;
public static ConfigEntry<float> FireItemRadiusMultiplier;
private static Harmony sFejdStartupHarmony;
private static Harmony sPlayerHarmony;
private static Harmony sSERestedHarmony;
private static Harmony sEffectAreaHarmony;
private static readonly List<Player> sPlayers;
private static readonly float sComfortRadiusConstant;
private float mFireRadiusMultiplier;
static ComfortablePlugin()
{
sPlayers = new List<Player>();
sComfortRadiusConstant = (float)typeof(SE_Rested).GetField("c_ComfortRadius", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
}
private void Awake()
{
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Expected O, but got Unknown
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Expected O, but got Unknown
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Expected O, but got Unknown
BaseRestTime = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "BaseRestTime", 480f, "The base time of the rested buff, in seconds. Game default 480.");
BaseRestTime.SettingChanged += BaseRestTime_SettingChanged;
RestTimePerComfort = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "RestTimePerComfort", 60f, "The time to add to the rested buff, in seconds, for each comfort level beyond 1. Game default 60.");
RestTimePerComfort.SettingChanged += RestTimePerComfort_SettingChanged;
ComfortItemRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "ComfortItemRadius", 10f, "The range at which comforting items will affect the comfort level of players. Game default 10.");
ComfortItemRadius.SettingChanged += ComfortItemRadius_SettingChanged;
FireItemRadiusMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "FireItemRadiusMultiplier", 1f, "A multiplier to apply to the range at which items provide the \"Fire\" buff. Game default 1. Very high values may cause performance issues.");
FireItemRadiusMultiplier.SettingChanged += FireItemRadiusMultiplier_SettingChanged;
ClampConfig();
mFireRadiusMultiplier = FireItemRadiusMultiplier.Value;
sFejdStartupHarmony = new Harmony("dev.crystal.comfortable_FejdStartup");
sPlayerHarmony = new Harmony("dev.crystal.comfortable_Player");
sSERestedHarmony = new Harmony("dev.crystal.comfortable_SE_Rested");
sEffectAreaHarmony = new Harmony("dev.crystal.comfortable_EffectArea");
sFejdStartupHarmony.PatchAll(typeof(FejdStartup_Patches));
sPlayerHarmony.PatchAll(typeof(Player_Patches));
sSERestedHarmony.PatchAll(typeof(SE_Rested_Patches));
sEffectAreaHarmony.PatchAll(typeof(EffectArea_Patches));
}
private void OnDestroy()
{
sFejdStartupHarmony.UnpatchSelf();
sPlayerHarmony.UnpatchSelf();
sSERestedHarmony.UnpatchSelf();
sEffectAreaHarmony.UnpatchSelf();
}
private void BaseRestTime_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (SE_Rested allRestedEffect in GetAllRestedEffects())
{
allRestedEffect.m_baseTTL = BaseRestTime.Value;
}
}
private void RestTimePerComfort_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (SE_Rested allRestedEffect in GetAllRestedEffects())
{
allRestedEffect.m_TTLPerComfortLevel = RestTimePerComfort.Value;
}
}
private void ComfortItemRadius_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
sSERestedHarmony.UnpatchSelf();
sSERestedHarmony.PatchAll(typeof(SE_Rested_Patches));
}
private void FireItemRadiusMultiplier_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (EffectArea allArea in EffectArea.GetAllAreas())
{
UpdateFireEffectRadius(allArea, mFireRadiusMultiplier, FireItemRadiusMultiplier.Value);
}
mFireRadiusMultiplier = FireItemRadiusMultiplier.Value;
}
private static void ClampConfig()
{
if (BaseRestTime.Value < 0f)
{
BaseRestTime.Value = 0f;
}
if (BaseRestTime.Value > 36000f)
{
BaseRestTime.Value = 36000f;
}
if (RestTimePerComfort.Value < 0f)
{
RestTimePerComfort.Value = 0f;
}
if (RestTimePerComfort.Value > 3600f)
{
RestTimePerComfort.Value = 3600f;
}
if (ComfortItemRadius.Value < 0f)
{
ComfortItemRadius.Value = 0f;
}
if (ComfortItemRadius.Value > 1000f)
{
ComfortItemRadius.Value = 1000f;
}
if (FireItemRadiusMultiplier.Value < 0.01f)
{
FireItemRadiusMultiplier.Value = 0.01f;
}
if (FireItemRadiusMultiplier.Value > 10f)
{
FireItemRadiusMultiplier.Value = 10f;
}
}
private static void OnObjectDBSetup()
{
SE_Rested restedEffect = GetRestedEffect();
if ((Object)(object)restedEffect != (Object)null)
{
restedEffect.m_baseTTL = BaseRestTime.Value;
restedEffect.m_TTLPerComfortLevel = RestTimePerComfort.Value;
}
else
{
Debug.LogError((object)"Comfortable: Could not locate SE_Rested effect object. This mod will not function properly.");
}
}
[IteratorStateMachine(typeof(<GetAllRestedEffects>d__21))]
private static IEnumerable<SE_Rested> GetAllRestedEffects()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetAllRestedEffects>d__21(-2);
}
private static SE_Rested GetRestedEffect()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
ObjectDB instance = ObjectDB.instance;
return (SE_Rested)((instance != null) ? instance.GetStatusEffect(SEMan.s_statusEffectRested) : null);
}
private static SE_Rested GetRestedEffect(Player player)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return (SE_Rested)((Character)player).GetSEMan().GetStatusEffect(SEMan.s_statusEffectRested);
}
private static void UpdateFireEffectRadius(EffectArea area, float oldMultiplier, float newMultiplier)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
if ((area.m_type & 1) != 0)
{
Collider component = ((Component)area).GetComponent<Collider>();
SphereCollider val = (SphereCollider)(object)((component is SphereCollider) ? component : null);
if ((Object)(object)val != (Object)null)
{
val.radius = val.radius / oldMultiplier * newMultiplier;
}
}
}
}