using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Comfortable")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Comfortable")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9d5f180-5ffb-4854-9a5e-81940e3b5666")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.4.0")]
namespace Comfortable;
[BepInPlugin("dev.crystal.comfortable", "Comfortable", "1.0.4.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class ComfortablePlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(FejdStartup))]
private static class FejdStartup_Patches
{
[HarmonyPatch("SetupObjectDB")]
[HarmonyPostfix]
private static void SetupObjectDB_Postfix()
{
OnObjectDBSetup();
}
}
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(Player __instance)
{
sPlayers.Add(__instance);
}
[HarmonyPatch("OnDestroy")]
[HarmonyPrefix]
private static void OnDestroy_Prefix(Player __instance)
{
sPlayers.Remove(__instance);
}
}
[HarmonyPatch(typeof(SE_Rested))]
private static class SE_Rested_Patches
{
private enum TranspilerState
{
Searching,
Finishing
}
[HarmonyPatch("GetNearbyComfortPieces")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> GetNearbyComfortPieces_Transpiler(IEnumerable<CodeInstruction> instructions)
{
TranspilerState state = TranspilerState.Searching;
foreach (CodeInstruction instruction in instructions)
{
switch (state)
{
case TranspilerState.Searching:
if (instruction.opcode == OpCodes.Ldc_R4 && (float)instruction.operand == sComfortRadiusConstant)
{
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)ComfortItemRadius.Value);
state = TranspilerState.Finishing;
}
else
{
yield return instruction;
}
break;
case TranspilerState.Finishing:
yield return instruction;
break;
}
}
}
}
[HarmonyPatch(typeof(EffectArea))]
private static class EffectArea_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(EffectArea __instance)
{
UpdateFireEffectRadius(__instance, 1f, FireItemRadiusMultiplier.Value);
}
}
public const string ModId = "dev.crystal.comfortable";
public static ConfigEntry<float> BaseRestTime;
public static ConfigEntry<float> RestTimePerComfort;
public static ConfigEntry<float> ComfortItemRadius;
public static ConfigEntry<float> FireItemRadiusMultiplier;
private static Harmony sFejdStartupHarmony;
private static Harmony sPlayerHarmony;
private static Harmony sSERestedHarmony;
private static Harmony sEffectAreaHarmony;
private static readonly List<Player> sPlayers;
private static readonly float sComfortRadiusConstant;
private float mFireRadiusMultiplier;
static ComfortablePlugin()
{
sPlayers = new List<Player>();
sComfortRadiusConstant = (float)typeof(SE_Rested).GetField("c_ComfortRadius", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
}
private void Awake()
{
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Expected O, but got Unknown
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Expected O, but got Unknown
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Expected O, but got Unknown
BaseRestTime = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "BaseRestTime", 480f, "The base time of the rested buff, in seconds. Game default 480.");
BaseRestTime.SettingChanged += BaseRestTime_SettingChanged;
RestTimePerComfort = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "RestTimePerComfort", 60f, "The time to add to the rested buff, in seconds, for each comfort level beyond 1. Game default 60.");
RestTimePerComfort.SettingChanged += RestTimePerComfort_SettingChanged;
ComfortItemRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "ComfortItemRadius", 10f, "The range at which comforting items will affect the comfort level of players. Game default 10.");
ComfortItemRadius.SettingChanged += ComfortItemRadius_SettingChanged;
FireItemRadiusMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "FireItemRadiusMultiplier", 1f, "A multiplier to apply to the range at which items provide the \"Fire\" buff. Game default 1. Very high values may cause performance issues.");
FireItemRadiusMultiplier.SettingChanged += FireItemRadiusMultiplier_SettingChanged;
ClampConfig();
mFireRadiusMultiplier = FireItemRadiusMultiplier.Value;
sFejdStartupHarmony = new Harmony("dev.crystal.comfortable_FejdStartup");
sPlayerHarmony = new Harmony("dev.crystal.comfortable_Player");
sSERestedHarmony = new Harmony("dev.crystal.comfortable_SE_Rested");
sEffectAreaHarmony = new Harmony("dev.crystal.comfortable_EffectArea");
sFejdStartupHarmony.PatchAll(typeof(FejdStartup_Patches));
sPlayerHarmony.PatchAll(typeof(Player_Patches));
sSERestedHarmony.PatchAll(typeof(SE_Rested_Patches));
sEffectAreaHarmony.PatchAll(typeof(EffectArea_Patches));
}
private void OnDestroy()
{
sFejdStartupHarmony.UnpatchSelf();
sPlayerHarmony.UnpatchSelf();
sSERestedHarmony.UnpatchSelf();
sEffectAreaHarmony.UnpatchSelf();
}
private void BaseRestTime_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (SE_Rested allRestedEffect in GetAllRestedEffects())
{
allRestedEffect.m_baseTTL = BaseRestTime.Value;
}
}
private void RestTimePerComfort_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (SE_Rested allRestedEffect in GetAllRestedEffects())
{
allRestedEffect.m_TTLPerComfortLevel = RestTimePerComfort.Value;
}
}
private void ComfortItemRadius_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
sSERestedHarmony.UnpatchSelf();
sSERestedHarmony.PatchAll(typeof(SE_Rested_Patches));
}
private void FireItemRadiusMultiplier_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (EffectArea allArea in EffectArea.GetAllAreas())
{
UpdateFireEffectRadius(allArea, mFireRadiusMultiplier, FireItemRadiusMultiplier.Value);
}
mFireRadiusMultiplier = FireItemRadiusMultiplier.Value;
}
private static void ClampConfig()
{
if (BaseRestTime.Value < 0f)
{
BaseRestTime.Value = 0f;
}
if (BaseRestTime.Value > 36000f)
{
BaseRestTime.Value = 36000f;
}
if (RestTimePerComfort.Value < 0f)
{
RestTimePerComfort.Value = 0f;
}
if (RestTimePerComfort.Value > 3600f)
{
RestTimePerComfort.Value = 3600f;
}
if (ComfortItemRadius.Value < 0f)
{
ComfortItemRadius.Value = 0f;
}
if (ComfortItemRadius.Value > 1000f)
{
ComfortItemRadius.Value = 1000f;
}
if (FireItemRadiusMultiplier.Value < 0.01f)
{
FireItemRadiusMultiplier.Value = 0.01f;
}
if (FireItemRadiusMultiplier.Value > 10f)
{
FireItemRadiusMultiplier.Value = 10f;
}
}
private static void OnObjectDBSetup()
{
SE_Rested restedEffect = GetRestedEffect();
if ((Object)(object)restedEffect != (Object)null)
{
restedEffect.m_baseTTL = BaseRestTime.Value;
restedEffect.m_TTLPerComfortLevel = RestTimePerComfort.Value;
}
else
{
Debug.LogError((object)"Comfortable: Could not locate SE_Rested effect object. This mod will not function properly.");
}
}
private static IEnumerable<SE_Rested> GetAllRestedEffects()
{
SE_Rested restedEffect = GetRestedEffect();
if ((Object)(object)restedEffect != (Object)null)
{
yield return restedEffect;
}
foreach (Player sPlayer in sPlayers)
{
SE_Rested restedEffect2 = GetRestedEffect(sPlayer);
if ((Object)(object)restedEffect2 != (Object)null)
{
yield return restedEffect2;
}
}
}
private static SE_Rested GetRestedEffect()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
ObjectDB instance = ObjectDB.instance;
return (SE_Rested)((instance != null) ? instance.GetStatusEffect(SEMan.s_statusEffectRested) : null);
}
private static SE_Rested GetRestedEffect(Player player)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return (SE_Rested)((Character)player).GetSEMan().GetStatusEffect(SEMan.s_statusEffectRested);
}
private static void UpdateFireEffectRadius(EffectArea area, float oldMultiplier, float newMultiplier)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
if ((area.m_type & 1) != 0)
{
Collider component = ((Component)area).GetComponent<Collider>();
SphereCollider val = (SphereCollider)(object)((component is SphereCollider) ? component : null);
if ((Object)(object)val != (Object)null)
{
val.radius = val.radius / oldMultiplier * newMultiplier;
}
}
}
}