Decompiled source of Comfortable v1.0.3

Comfortable.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Comfortable")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Comfortable")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9d5f180-5ffb-4854-9a5e-81940e3b5666")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.3.0")]
namespace Comfortable;

[BepInPlugin("dev.crystal.comfortable", "Comfortable", "1.0.3.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class ComfortablePlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(FejdStartup))]
	private static class FejdStartup_Patches
	{
		[HarmonyPatch("SetupObjectDB")]
		[HarmonyPostfix]
		private static void SetupObjectDB_Postfix()
		{
			OnObjectDBSetup();
		}
	}

	[HarmonyPatch(typeof(Player))]
	private static class Player_Patches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void Awake_Postfix(Player __instance)
		{
			sPlayers.Add(__instance);
		}

		[HarmonyPatch("OnDestroy")]
		[HarmonyPrefix]
		private static void OnDestroy_Prefix(Player __instance)
		{
			sPlayers.Remove(__instance);
		}
	}

	[HarmonyPatch(typeof(SE_Rested))]
	private static class SE_Rested_Patches
	{
		private enum TranspilerState
		{
			Searching,
			Finishing
		}

		[HarmonyPatch("GetNearbyComfortPieces")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> GetNearbyComfortPieces_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			TranspilerState state = TranspilerState.Searching;
			foreach (CodeInstruction instruction in instructions)
			{
				switch (state)
				{
				case TranspilerState.Searching:
					if (instruction.opcode == OpCodes.Ldc_R4 && (float)instruction.operand == sComfortRadiusConstant)
					{
						yield return new CodeInstruction(OpCodes.Ldc_R4, (object)ComfortItemRadius.Value);
						state = TranspilerState.Finishing;
					}
					else
					{
						yield return instruction;
					}
					break;
				case TranspilerState.Finishing:
					yield return instruction;
					break;
				}
			}
		}
	}

	[HarmonyPatch(typeof(EffectArea))]
	private static class EffectArea_Patches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void Awake_Postfix(EffectArea __instance)
		{
			UpdateFireEffectRadius(__instance, 1f, FireItemRadiusMultiplier.Value);
		}
	}

	public const string ModId = "dev.crystal.comfortable";

	public static ConfigEntry<float> BaseRestTime;

	public static ConfigEntry<float> RestTimePerComfort;

	public static ConfigEntry<float> ComfortItemRadius;

	public static ConfigEntry<float> FireItemRadiusMultiplier;

	private static Harmony sFejdStartupHarmony;

	private static Harmony sPlayerHarmony;

	private static Harmony sSERestedHarmony;

	private static Harmony sEffectAreaHarmony;

	private static readonly List<Player> sPlayers;

	private static readonly int sStatusEffectRested;

	private static readonly float sComfortRadiusConstant;

	private float mFireRadiusMultiplier;

	static ComfortablePlugin()
	{
		sPlayers = new List<Player>();
		sStatusEffectRested = (int)typeof(Player).GetField("s_statusEffectRested", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
		sComfortRadiusConstant = (float)typeof(SE_Rested).GetField("c_ComfortRadius", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
	}

	private void Awake()
	{
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Expected O, but got Unknown
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Expected O, but got Unknown
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Expected O, but got Unknown
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Expected O, but got Unknown
		BaseRestTime = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "BaseRestTime", 480f, "The base time of the rested buff, in seconds. Game default 480.");
		BaseRestTime.SettingChanged += BaseRestTime_SettingChanged;
		RestTimePerComfort = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "RestTimePerComfort", 60f, "The time to add to the rested buff, in seconds, for each comfort level beyond 1. Game default 60.");
		RestTimePerComfort.SettingChanged += RestTimePerComfort_SettingChanged;
		ComfortItemRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "ComfortItemRadius", 10f, "The range at which comforting items will affect the comfort level of players. Game default 10.");
		ComfortItemRadius.SettingChanged += ComfortItemRadius_SettingChanged;
		FireItemRadiusMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Comfort", "FireItemRadiusMultiplier", 1f, "A multiplier to apply to the range at which items provide the \"Fire\" buff. Game default 1. Very high values may cause performance issues.");
		FireItemRadiusMultiplier.SettingChanged += FireItemRadiusMultiplier_SettingChanged;
		ClampConfig();
		mFireRadiusMultiplier = FireItemRadiusMultiplier.Value;
		sFejdStartupHarmony = new Harmony("dev.crystal.comfortable_FejdStartup");
		sPlayerHarmony = new Harmony("dev.crystal.comfortable_Player");
		sSERestedHarmony = new Harmony("dev.crystal.comfortable_SE_Rested");
		sEffectAreaHarmony = new Harmony("dev.crystal.comfortable_EffectArea");
		sFejdStartupHarmony.PatchAll(typeof(FejdStartup_Patches));
		sPlayerHarmony.PatchAll(typeof(Player_Patches));
		sSERestedHarmony.PatchAll(typeof(SE_Rested_Patches));
		sEffectAreaHarmony.PatchAll(typeof(EffectArea_Patches));
	}

	private void OnDestroy()
	{
		sFejdStartupHarmony.UnpatchSelf();
		sPlayerHarmony.UnpatchSelf();
		sSERestedHarmony.UnpatchSelf();
		sEffectAreaHarmony.UnpatchSelf();
	}

	private void BaseRestTime_SettingChanged(object sender, EventArgs e)
	{
		ClampConfig();
		foreach (SE_Rested allRestedEffect in GetAllRestedEffects())
		{
			allRestedEffect.m_baseTTL = BaseRestTime.Value;
		}
	}

	private void RestTimePerComfort_SettingChanged(object sender, EventArgs e)
	{
		ClampConfig();
		foreach (SE_Rested allRestedEffect in GetAllRestedEffects())
		{
			allRestedEffect.m_TTLPerComfortLevel = RestTimePerComfort.Value;
		}
	}

	private void ComfortItemRadius_SettingChanged(object sender, EventArgs e)
	{
		ClampConfig();
		sSERestedHarmony.UnpatchSelf();
		sSERestedHarmony.PatchAll(typeof(SE_Rested_Patches));
	}

	private void FireItemRadiusMultiplier_SettingChanged(object sender, EventArgs e)
	{
		ClampConfig();
		foreach (EffectArea allArea in EffectArea.GetAllAreas())
		{
			UpdateFireEffectRadius(allArea, mFireRadiusMultiplier, FireItemRadiusMultiplier.Value);
		}
		mFireRadiusMultiplier = FireItemRadiusMultiplier.Value;
	}

	private static void ClampConfig()
	{
		if (BaseRestTime.Value < 0f)
		{
			BaseRestTime.Value = 0f;
		}
		if (BaseRestTime.Value > 36000f)
		{
			BaseRestTime.Value = 36000f;
		}
		if (RestTimePerComfort.Value < 0f)
		{
			RestTimePerComfort.Value = 0f;
		}
		if (RestTimePerComfort.Value > 3600f)
		{
			RestTimePerComfort.Value = 3600f;
		}
		if (ComfortItemRadius.Value < 0f)
		{
			ComfortItemRadius.Value = 0f;
		}
		if (ComfortItemRadius.Value > 1000f)
		{
			ComfortItemRadius.Value = 1000f;
		}
		if (FireItemRadiusMultiplier.Value < 0.01f)
		{
			FireItemRadiusMultiplier.Value = 0.01f;
		}
		if (FireItemRadiusMultiplier.Value > 10f)
		{
			FireItemRadiusMultiplier.Value = 10f;
		}
	}

	private static void OnObjectDBSetup()
	{
		SE_Rested restedEffect = GetRestedEffect();
		if ((Object)(object)restedEffect != (Object)null)
		{
			restedEffect.m_baseTTL = BaseRestTime.Value;
			restedEffect.m_TTLPerComfortLevel = RestTimePerComfort.Value;
		}
		else
		{
			Debug.LogError((object)"Comfortable: Could not locate SE_Rested effect object. This mod will not function properly.");
		}
	}

	private static IEnumerable<SE_Rested> GetAllRestedEffects()
	{
		SE_Rested restedEffect = GetRestedEffect();
		if ((Object)(object)restedEffect != (Object)null)
		{
			yield return restedEffect;
		}
		foreach (Player sPlayer in sPlayers)
		{
			SE_Rested restedEffect2 = GetRestedEffect(sPlayer);
			if ((Object)(object)restedEffect2 != (Object)null)
			{
				yield return restedEffect2;
			}
		}
	}

	private static SE_Rested GetRestedEffect()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		ObjectDB instance = ObjectDB.instance;
		return (SE_Rested)((instance != null) ? instance.GetStatusEffect(sStatusEffectRested) : null);
	}

	private static SE_Rested GetRestedEffect(Player player)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (SE_Rested)((Character)player).GetSEMan().GetStatusEffect(sStatusEffectRested);
	}

	private static void UpdateFireEffectRadius(EffectArea area, float oldMultiplier, float newMultiplier)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		if ((area.m_type & 1) != 0)
		{
			Collider component = ((Component)area).GetComponent<Collider>();
			SphereCollider val = (SphereCollider)(object)((component is SphereCollider) ? component : null);
			if ((Object)(object)val != (Object)null)
			{
				val.radius = val.radius / oldMultiplier * newMultiplier;
			}
		}
	}
}