Valheim
Install with App

Details

Latest version
0.3.26
Last Updated
First Uploaded
Downloads
229
Likes
0
Size
6.1MB
Dependants
ADDatHost Valheim hosting
30% off

Changelog

0.3.26

  • Add individual Perfect-stroke XP combos: 1.0× on the first Perfect, +0.1× for each consecutive Perfect, capped at 1.5× on the sixth. Good, Miss, skipped beats, seat/boat changes, rowing pauses and new rhythm/owner schedules reset the chain. Only accepted, moving strokes award XP; F9 remains practice without XP.
  • Show the confirmed multiplier beside the gold Perfect grade in the compact drum HUD. The boat owner tracks each chain, rejects repeated inputs and shares bounded combo state with observers.
  • Ctrl + Shift now opposes the captain's selected paddle direction, allowing forward counterstrokes while reversing. Empty-helm controls remain Shift forward and Ctrl + Shift backward.
  • Double the acoustic drum's measured output, including preparation taps, while protecting peaks and keeping the stereo image, original recordings, natural tails and three-second schedule. Existing BeatVolume and game audio controls still work.
  • Keep stamina costs, boat speed limits, skill benefits and coordinated propulsion bonuses unchanged. All clients and the test server must update together.

0.3.25

  • Fix occasional silent drum hits caused by normal differences between the render clock and the audio buffer clock. The scheduler now tolerates one device buffer of jitter while retaining cancellation for significant late clock corrections, mute and schedule changes.
  • Show gold Perfect, green Good and red Miss regions on the timing line, using the actual scoring windows and a white moving marker. Preserve the compact panel below the minimap.
  • Keep the approved acoustic samples, three-second cycle, volume, stamina and boat movement unchanged.

0.3.24

  • Seated crew can tap Shift on beat to assist a reversing captain. The boat owner resolves the paddle direction for each accepted stroke and shares it with movement, oars and crew grades.
  • Ctrl + Shift remains an explicit backward stroke. Captain-free rowing and existing stamina, skill and coordination rules are preserved.
  • Replace the synthesized cue with layered acoustic bass/frame drums from the CC0 Versilian Community Sample Library. Two quieter taps prepare one main rowing cue every three seconds; recorded takes alternate consistently across peers. Retain the natural tail, mute controls, shared-clock scheduling and clipping headroom.
  • Keep Perfect gold, Good green and Miss red.
  • Document the Jotunn 2.30.2 stale mod-list issue when returning to a normal server.

0.3.23

  • Show the rhythm HUD whenever at least one passenger is seated to row, independently of helm occupancy.
  • Enable normal single-player and multiplayer crew rowing with an empty helm and raised sails, including from Stop. Normal stamina, skill gains, speed limits and coordination rules apply; no F8/F9 activation is needed.
  • Keep occupied-helm crew rowing at forward speed 1, F8 cosmetic preview isolated, and F9 practice free of skill XP.
  • Retain the 0.90 drum volume introduced in 0.3.22.

0.3.22

  • The crew rhythm HUD appears with one seated rower plus an occupied helm, as well as with two seated rowers. Its heading identifies the helm separately; only passenger strokes earn timing grades and coordination bonuses.
  • Doubled the default and bundled drum volume from 0.45 to 0.90. The shared three-second beat and game master/SFX controls are unchanged.
  • If your mod manager preserves your existing configuration, set Audio → BeatVolume to 0.9 to hear the louder drum.

0.3.21

First public multiplayer test package, based on the locally playtested build.

  • Rowing skill, captain Shift boosts in forward and reverse, crew rhythm strokes and coordination bonuses.
  • Three-second shared drum cycle and bundled playtest stamina/force settings.
  • Compact minimap-anchored HUD with animated drum and coloured timing grades.
  • Karve, longship and Drakkar fitted ports, weathered crew oars, overhand animations and synchronized water effects.
  • Early boat-port initialization and water rendering through fitted openings.
  • Development solo preview/test modes disabled in the shared configuration.

Local reverse rowing and HUD appearance were confirmed by the tester. Automated checks and Unity simulations passed; live multiplayer testing is the purpose of this release.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.