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Revive Allies Revived

Unofficial test port for Valheim 1.0.7.

This package is based on ReviveAllies 0.3.4 by Andres Valdes and has been minimally updated so it compiles and loads on Valheim 1.0.7 / Unity 6.

Current status

  • Compiles against Valheim 1.0.7.
  • Loads successfully through BepInEx 5.4.23.5.
  • Multiplayer revive flow is still being tested.

Do not treat this build as fully validated until the full two-player revive/death/tombstone flow has been tested.

What it does

When a player would die, they can enter a temporary downed state with a green marker. Another player can revive them before the revive window expires.

  • Hold Use (E) on a downed player's marker to revive them (4 seconds by default).
  • The revive window is 30 seconds by default.
  • A downed player can hold Use (E) to give up early.
  • Revived players return at 25% health.
  • The host/server controls the revive settings.

Configuration

Created on first launch:

BepInEx/config/com.andres.reviveallies.cfg

Settings:

  • Revive.Mode — Hold or Press.
  • Revive.HoldTimeSeconds — revive channel time.
  • Revive.WindowSeconds — time a player stays revivable.

Valheim 1.0 port changes

This test build includes the minimal compatibility changes required by Valheim 1.0.7:

  • Implemented the new Hoverable.GetHoverOffset() requirement.
  • Updated the obsolete ZSocket2.StartHost(port) compile path used by the project's test/network backend code.
  • Built against the current Valheim 1.0.7 assemblies and BepInExPack Valheim 5.4.2350.

Important

This is an unofficial derivative/test build, not an official release from the original ReviveAllies author.

Original project/source: https://github.com/andres-valdes/revival-revived

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