TradeWind
Place a trade dock and send its chest across shared water. E opens routes on the DFG board. Shift+E opens outgoing storage.Report a bug or buy us a coffee at dfgaming.net.
Trade Wind
Send a dock chest to another harbor that shares water. A small skiff clips along the route while you watch the time remaining. The crossing has a coin cost based on distance and how many stacks you send.
A Valheim BepInEx 5 plugin built on Jotunn.
Features
- Trade Dock (Hammer > Misc, 30 Wood + 10 Iron). A chest with a moored skiff. Press E on the skiff to name the harbor and see every other dock.
- A dock is only offered when the two harbors share a water path (a straight channel, or a bend around a peninsula).
- Each route shows distance, travel time (
distance / TravelSpeed), and a coin cost (BaseCoins+ 1 per 100 m + 1 per stack). - Send takes the coins and the chest, and launches a small skiff. The skiff is for show: it has no collision and clips through the world.
- Alt+T opens the DFG board (DFGHub). The TradeWind tab lists every crossing, a progress bar, and the time remaining. Recall puts the goods back and returns the coins when the origin dock is loaded.
- Press E on a dock for routes. Press Shift+E for the outgoing chest.
Requirements
- BepInEx 5 (
denikson-BepInExPack_Valheim) - Jotunn 2.30.x (
ValheimModding-Jotunn) - DFGHub (
DFG-DFGHub-1.4.2)
Installation
- Install through your mod manager (recommended).
- Manual: drop
TradeWind.dllintoBepInEx\plugins\.
How to use
- Restart the game after installing (build pieces register at startup).
- Build two Trade Docks on the water.
- Press E on a dock's skiff. Rename it. The other dock appears if a water path exists, with the time and the coin cost.
- Press E on the dock deck and put goods in the chest.
- Press Send. Coins leave your pocket, and a small skiff heads for the other harbor.
- Press Alt+T and open the TradeWind tab to see how long is left, or Recall to undo the shipment.
Configuration
Generated on first launch at BepInEx\config\com.tradewind.tradewind.cfg:
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enabled |
true |
Master toggle. |
| General | AddBuildPieces |
true |
Register the pieces (restart). |
| General | DebugLogging |
true |
Log trade activity. |
| General | ShowMessages |
true |
Departure/arrival messages. |
| General | EnableWebGui |
true |
Serve the web GUI. |
| General | WebPort |
8780 |
Web GUI port. |
| Trade | TravelSpeed |
5 |
Skiff speed (m/s); time = path length / speed. |
| Trade | MinWaterDepth |
1.5 |
Min water depth along the route (m). |
| Trade | WaterSampleStep |
20 |
Spacing between water samples (m). |
| Trade | BaseCoins |
5 |
Coins charged before distance and stack fees. |
| Trade | CoinsPer100m |
1 |
Extra coins per 100 m. |
| Trade | CoinsPerStack |
1 |
Extra coins per stack in the chest. |
| Trade | BoatScale |
0.4 |
Size of the show skiff. |
| Controls | MenuKey |
Alt+T |
Open the shipment board. |
Notes
- Shipment state lives on the skiff's ZDO and is mirrored to
tradewind_routes.json+tradewind_harbors.jsonunderBepInEx\config\. - Goods wait to unload until the destination dock is loaded in the world.
- Requires Jotunn on both server and clients.
Changelog
See CHANGELOG.md.
Support
If this mod has made your journey through the Tenth World a little better, consider tossing a coin into my Ko-fi jar: https://ko-fi.com/draugrforgedgaming. Your support keeps the forge hot and the mead flowing! Skål!
