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Decompiled source of BaseExporter v1.0.0
ValheimBaseExporter.dll
Decompiled 4 months agousing System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ValheimBaseExporter")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Scan Computers")] [assembly: AssemblyProduct("ValheimBaseExporter")] [assembly: AssemblyCopyright("Copyright © Scan Computers 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c7a10d7e-45c8-41c6-b4c4-7480922d6548")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.yourname.baseexporter", "Base Exporter", "1.0.1")] public class BaseExporter : BaseUnityPlugin { private void Update() { if (Input.GetKeyDown((KeyCode)290)) { ExportBase(50f); } } private void ExportBase(float radius) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Starting Export..."); StringBuilder stringBuilder = new StringBuilder(); int num = 1; Collider[] array = Physics.OverlapSphere(((Component)Player.m_localPlayer).transform.position, radius); HashSet<int> hashSet = new HashSet<int>(); Collider[] array2 = array; foreach (Collider val in array2) { Piece componentInParent = ((Component)val).GetComponentInParent<Piece>(); if ((Object)(object)componentInParent == (Object)null) { continue; } int instanceID = ((Object)((Component)componentInParent).gameObject).GetInstanceID(); if (hashSet.Contains(instanceID)) { continue; } hashSet.Add(instanceID); MeshFilter componentInChildren = ((Component)componentInParent).GetComponentInChildren<MeshFilter>(); if ((Object)(object)componentInChildren == (Object)null) { continue; } Mesh sharedMesh = componentInChildren.sharedMesh; if ((Object)(object)sharedMesh == (Object)null || !sharedMesh.isReadable) { continue; } Vector3[] vertices = sharedMesh.vertices; foreach (Vector3 val2 in vertices) { Vector3 val3 = ((Component)componentInParent).transform.TransformPoint(val2); stringBuilder.AppendLine(string.Format(CultureInfo.InvariantCulture, "v {0} {1} {2}", 0f - val3.x, val3.y, val3.z)); } Vector2[] uv = sharedMesh.uv; foreach (Vector2 val4 in uv) { stringBuilder.AppendLine(string.Format(CultureInfo.InvariantCulture, "vt {0} {1}", val4.x, val4.y)); } Vector3[] normals = sharedMesh.normals; foreach (Vector3 val5 in normals) { Vector3 val6 = ((Component)componentInParent).transform.TransformDirection(val5); stringBuilder.AppendLine(string.Format(CultureInfo.InvariantCulture, "vn {0} {1} {2}", 0f - val6.x, val6.y, val6.z)); } for (int m = 0; m < sharedMesh.subMeshCount; m++) { int[] triangles = sharedMesh.GetTriangles(m); for (int n = 0; n < triangles.Length; n += 3) { int num2 = triangles[n] + num; int num3 = triangles[n + 1] + num; int num4 = triangles[n + 2] + num; stringBuilder.AppendLine($"f {num4}/{num4}/{num4} {num3}/{num3}/{num3} {num2}/{num2}/{num2}"); } } num += sharedMesh.vertices.Length; } string text = Path.Combine(Paths.GameRootPath, "ValheimBaseExport.obj"); File.WriteAllText(text, stringBuilder.ToString()); Debug.Log((object)("Base exported to: " + text)); Chat.instance.SetNpcText(((Component)Player.m_localPlayer).gameObject, Vector3.up, 5f, 5f, "", "Saved to " + text, false); } }