DTNC-SupplementalFoods icon

SupplementalFoods

Adds long duration, short duration, and balanced foods to vanilla Valhiem

By DTNC
Last updated a day ago
Total downloads 316
Total rating 0 
Categories Mods Crafting
Dependency string DTNC-SupplementalFoods-0.2.12
Dependants 1 other package depends on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.1600 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.1600
ValheimModding-Jotunn-2.20.3 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.3

README

Summary

This mod aims to extend the vanilla Valhiem foods in five ways.

  1. Adds long duration foods after Plains level so you can build for hours or explore widely without having to burn an inventory full of food
  2. Adds powerful, short duration foods at all tiers for tough battles or corpse retrieval
  3. Adds food at all tiers that is more balanced between Hipoints, Stamina and Eitr than Irongate's skewed ones
  4. Adds Black Forest and Mountain foods that have Eitr
  5. Give the Stone Oven from the Plains more utility than just baking Lox Meat Pies and Stuffed Mushrooms

This is my first published mod, so it's probably got ninety seven things wrong with it.

Manual Installation

Place SupplementalFoods.dll file in to Valheim/BepinEx/plugins/ folder. Place com.dtnc.supplementalfoods.translations.english.json file in to Valheim/BepinEx/config/ folder.

Translations

It is only English. If you want to add translations, make a new file com.dtnc.supplementalfoods.translations.<language>.json with your translated text and put it into the Bepinx\config directory. The mod should automatically load the one that matches the current Valheim language.

If you send a translation file to the contact e-mail I might put it into some future release. No promises.

Configuration

A configuration file com.dtnc.supplementalfoods.cfg exists to select and deselect groups of foods. It is automatically generated when the mod is first run and contains description of each setting.

  • You can enable or disable the foods from each Biome.
  • You can enable or disable the baked foods from the Stone Oven.
  • You can enable or disable the long term Ravioli foods.
  • You can enable or disable the high stat Burger foods.
  • You can set the power of all foods to match your difficulty. Using 1.0 is the Valheim scale of 60/73/86/100/127/143 combined stats.
  • FAQ

    Q. Why are some recipes on the Workbench?

    A. In the Meadows you don't get a Cauldron, and you don't get Flour until you get a Windmill. Putting seed flour grinding and burger assembly on the Workbench solved both of those problems without adding another crafting station.

    Q. How do I make a pickle?

    A. Shove an Onion into the fermenter.

    Q. I dropped some food on the ground/hung it on the cooking station/put it on a peg and it looks like some vanilla Valheim thing. Am I broken?

    A. It is expected. For now, the 3D part comes from whatever vanilla prefab I assigned as the Jotunn template.

    Q. Why are some of these recipes wonky?

    A. Valhiem lacks some of the key food bases for almost every cuisine, e.g. milk and leafy vegetables. I did not want to add more pickables since there are already a dozen better mods that do it.

    Issues/Questions/Bugs

    Send all queries to [email protected]