


This mod aims to extend the vanilla Valhiem foods in five ways.
Place SupplementalFoods.dll file in to Valheim/BepinEx/plugins/ folder.
Place com.dtnc.supplementalfoods.translations.english.json file in to <Valheim>/BepinEx/config/ folder.
Place com.dtnc.supplementalfoods.conversiondefinitions.json file in to <Valheim>/BepinEx/config/ folder.
Place com.dtnc.supplementalfoods.fooddefinitions.json file in to <Valheim>/BepinEx/config/ folder.
It is only English. If you want to add translations, make a new file com.dtnc.supplementalfoods.translations.<language>.json with your translated text and put it into the Bepinx\config directory. The mod should automatically load the one that matches the current Valheim language.
If you send a translation file to the contact e-mail I might put it into some future release. No promises.
A configuration file com.dtnc.supplementalfoods.cfg exists to select and deselect groups of foods. It is automatically generated when the mod is first run and contains description of each setting.
The configuration file 'com.dtnc.supplementalfoods.fooddefinitions.json' contains all the individual food values and attributes. You can tweak these as much as you want, or add new foods and recipes if you want. The values of most fields are the Valheim internal strings. If you make a new food, you will want to use a unique FoodInternalID string that you made up. The DefaultFoodItem is the prefab that tells the dll what the dropped item looks like and its default icon.
The FoodCategory values corrspond to the configuration file enable flags. Use 2 if a food is needed by another recipe.
The configuration file 'com.dtnc.supplementalfoods.conversiondefinitions.json' contains the oven, fermenter, and cooking station conversions the mod uses. You can edit these and add more if you want.
Setting ForceSaveRecipeDefaults = true in 'com.dtnc.supplementalfoods.cfg' will overwrite both external config files with the internal defaults. Use it if you mess up and need to recover the files.
Q. Why are some recipes on the Workbench?
A. In the Meadows you don't get a Cauldron, and you don't get Flour until you get a Windmill. Putting seed flour grinding and burger assembly on the Workbench solved both of those problems without adding another crafting station.
Q. How do I make a pickle?
A. Shove an Onion into the fermenter.
Q. I dropped some food on the ground/hung it on the cooking station/put it on a peg and it looks like some vanilla Valheim thing. Am I broken?
A. It is expected. For now, the 3D part comes from whatever vanilla prefab I assigned as the Jotunn template.
Q. Why are some of these recipes culturally incorrect?
A. Valhiem lacks some of the key food bases for almost every cuisine, e.g. milk and leafy vegetables. I did not want to add more pickables since there are already a dozen better mods that do it.
Send all queries to [email protected]
This software uses Newtonsoft.Json library under The MIT License (MIT)
Copyright (c) 2007 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.