
DadsFPP
First-person perspective with a configurable toggle, eye-level camera, FOV and local head hiding. Built for Valheim 1.0.16.DadsFPP
First-person perspective for Valheim 1.0.16 and BepInExPack 5.4.2351.
Press F6 to switch between first and third person. First person starts enabled. Change the toggle, FOV, eye offset and clipping plane in BepInEx/config/com.dadisbored.dadsfpp.cfg. DadsBepInExModManager 1.1.1 supports recording the toggle key; it is optional.
The Field of View slider starts at Valheim's default 65 degrees and supports 60–110 degrees. Changes apply immediately in first person. An existing configured value is retained.
Uses Valheim's existing aiming, movement, combat and camera rotation. Your head, helmet, beard and hair are hidden only while the world camera renders. Your body and equipped items remain present. This uses existing third-person animations rather than new first-person weapon animations.
The normal camera is used for inventory previews, death, teleportation, cutscenes, attached seats and free-fly devcommands. Switching back restores camera optics and local visibility. Toggle input is ignored while interacting with menus or text fields.
Install the package DLL into BepInEx/plugins/DadsFPP, or import the ZIP into Thunderstore Mod Manager. Install on clients; servers do not need the plugin.
Build
Run powershell -File build.ps1 -Package. Override ValheimManagedPath and BepInExCorePath as environment variables for a different installation. The ZIP and unpacked folder are created under dist/; previous artifacts move to Archive/package-builds/. Neither folder belongs in Git.
Status: initial 1.0.0 build. Compilation and game API checks are performed locally; in-game camera, equipment and multi-camera verification is required before publishing.