DadlesLanMod
My first mod for use at a private LAN party
Last updated | a year ago |
Total downloads | 91 |
Total rating | 1 |
Categories | Mods NPCs |
Dependency string | Dadle-DadlesLanMod-0.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.12.7README
VanillaCreatureShenanigans
VanillaCreatureShenanigans is a mod for Valheim that uses the Jötunn library to modify and clone vanilla creature prefabs in the game, creating a more fun and unpredictable gaming experience.
This stuff is mainly notes for myself since I'll forget most of this stuff in a jiffy.
Features
- Introduces a new creature "Lulzeton" which is a clone of the non-archer skeleton with modified spawn settings and walk speed.
- Alters the walk speed of the existing non-archer skeleton in the game.
Installation
- Ensure you have BepInEx and Jötunn installed in your Valheim game.
- Download the latest release of the VanillaCreatureShenanigans mod from the releases page.
- Extract the downloaded archive and place the
VanillaCreatureShenanigans.dll
into theBepInEx\plugins
folder in your Valheim installation directory. - Launch Valheim to enjoy the modded experiences.
Usage
Once installed, the mod automatically integrates into your Valheim game, introducing the new creature and modifying the existing one as per the configurations set in the code. No further action is needed from the player's side.
Development
To develop this mod further, you would need to set up a C# development environment with references to the Valheim, BepInEx, and Jötunn assemblies. The main development takes place in the VanillaCreatureTest.cs
file where the creatures are defined and modified.
Building
- Open the solution file in Visual Studio.
- Build the solution to generate the
VanillaCreatureShenanigans.dll
. - Copy the generated DLL file into the
BepInEx\plugins
folder in your Valheim installation directory for testing.
Contact
If you have any questions, suggestions, or feedback, feel free to open an issue on the GitHub repository.