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1-20 of 94 results
Hundreds of settings, guilds and parties, NPC factions fighting over your world, companions that level up and work your fields, new skills, a HUD you can lay out yourself, flowing water and precise building tools. Everything starts at vanilla.
Gull-guided sailing and ship recall, puffin paint and decoration, a buildable civilian fleet, harbor props and pelican fishing. Optional Quartermaster cargo unloading.
Puts creatures, boats, carts and resources on your map. Pins what you find as you find it, keeps and clears your death markers, and names the traders. Everything can be turned on and off, biome by biome, and syncs with ServerSync.
Build a colony of villagers who run themselves - hire them, hand out jobs, and they haul, chop, mine, forage, farm, cook, craft and repair while you explore.
Adds villagers who map your walled village, find your stations and chests, and keep work orders stocked from what you have. They farm, cook, smelt, haul, repair and patrol. Multiplayer and dedicated server ready, highly configurable.
A Valheim mod that adds ten custom playable races (Aswid, Draugh, Dvergar, Fenrir, Furling, Skadi, Skeleton, Sverm, Trenta, Trol) each with unique abilities, traits, race stations and a deep boss-driven progression system.
Updated for Valheim 1.0's Trader system. Fixed merchant items and added pocket upgrades to the magic shop, available regardless of progression.
v1.2.1: Meet Hulgi. A local-only companion, a short introduction, and the living atlas: roads, markers, routes, survey, search and sharing.
Japanese-themed weapons and Armors
Vanilla-style NPCs for your base: a fisherman who works for coins and bait, guards who wear the gear you give them, a tavern that sells meads and tips you off on traders, and bandit raids once you have guards.
Add to your game the most beautiful and functional boats, in all there are 7 boats in the cargo and war categories.
A requested mod, adds an item that you can craft to summon NPCs for your village or base.
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Blood Magic summons that take orders, hold a formation, and can be raised as six classes.
A commissioned mod, a mod to immortalized a loving grandfather as an NPC trader that sells various things.
1-20 of 94 results


