Changelog
1.0.0
- Initial release.
- Sets Valheim's built-in autosave interval for hosted worlds and local characters.
- Default normal interval is 600 seconds / 10 minutes.
- Adds combat-aware autosave postponement without replacing Valheim's save routines.
- Default maximum combat delay is 120 seconds / 2 minutes.
- Hosts can protect the world save while any connected player is being targeted by a creature.
- Joining clients protect their own local character saves.
- Uses a 5-second combat-clear window to avoid save timing flicker during retargeting.
- No Harmony patches, Jotunn dependency, custom save files, or custom backup system.